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Contains information about how to present and format text Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.UIRoot | +-- Engine.UIStyle_Data | +-- Engine.UIStyle_Text
Constants Summary |
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Inherited Variables from Engine.UIStyle_Data |
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bDirty, bEnabled, StyleColor, StylePadding[EUIOrientation.UIORIENT_MAX], UIEditorControlClass |
Inherited Variables from Engine.UIRoot |
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CurrentMenuState, ModifierStack |
Enumerations Summary |
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Structures Summary |
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Functions Summary |
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Variables Detail |
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text alignment within the bounding region
attributes to apply to this style's font
Allows text to be scaled to fit within the bounding region
Determines how the nodes of this string are ordered when the string is being clipped
Determines what happens when the text doesn't fit into the bounding region.
the scale to use for rendering text
Horizontal spacing adjustment between characters and vertical spacing adjustment between lines of wrapped text
the font associated with this text style
Defaultproperties |
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defaultproperties { StyleFont=Font'EngineFonts.SmallFont' Alignment(1)=UIALIGN_Center AutoScaling=(MinScale=0.600000) Scale=(X=1.000000,Y=1.000000) UIEditorControlClass="WxStyleTextPropertiesGroup" Name="Default__UIStyle_Text" ObjectArchetype=UIStyle_Data'Engine.Default__UIStyle_Data' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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