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/** * Contains information about how to present and format text * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIStyle_Text extends UIStyle_Data native(inherit); /** the font associated with this text style */ var Font StyleFont; /** attributes to apply to this style's font */ var UITextAttributes Attributes; /** text alignment within the bounding region */ var EUIAlignment Alignment[EUIOrientation.UIORIENT_MAX]; /** * Determines what happens when the text doesn't fit into the bounding region. */ var ETextClipMode ClipMode; /** Determines how the nodes of this string are ordered when the string is being clipped */ var EUIAlignment ClipAlignment; /** Allows text to be scaled to fit within the bounding region */ var TextAutoScaleValue AutoScaling; /** the scale to use for rendering text */ var Vector2D Scale; /** Horizontal spacing adjustment between characters and vertical spacing adjustment between lines of wrapped text */ var Vector2D SpacingAdjust; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { StyleFont=Font'EngineFonts.SmallFont' Alignment(1)=UIALIGN_Center AutoScaling=(MinScale=0.600000) Scale=(X=1.000000,Y=1.000000) UIEditorControlClass="WxStyleTextPropertiesGroup" Name="Default__UIStyle_Text" ObjectArchetype=UIStyle_Data'Engine.Default__UIStyle_Data' } |
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