Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UITabButton


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338
/**
 * This widget is used by the UITabControl.  It is always associated with a UITabPage.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
 */
class UITabButton extends UILabelButton
	native(inherit)
	notplaceable;
























































































































 



#linenumber 10

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var()	editconst	editinline	protected	UITabPage	TabPage;

/* == Delegates == */
/**
 * Callback for allowing others to override activation of this button.
 *
 * @param	Sender		the button that is being activated.
 * @param	PlayerIndex	the index [into the Engine.GamePlayers array] for the player that wishes to activate this button.
 */
delegate bool IsActivationAllowed( UITabButton Sender, int PlayerIndex );

/* == Events == */
/**
 * Called immediately after a child has been added to this screen object.
 *
 * This version assigns the TabPage reference to the new child if it's a UITabPage.
 *
 * @param	WidgetOwner		the screen object that the NewChild was added as a child for
 * @param	NewChild		the widget that was added
 */
event AddedChild( UIScreenObject WidgetOwner, UIObject NewChild )
{
	local UITabPage ChildPage;

	Super.AddedChild(WidgetOwner, NewChild);

	if ( WidgetOwner == Self )
	{
		ChildPage = UITabPage(NewChild);
		if ( ChildPage != None )
		{
			if ( TabPage != None && TabPage != ChildPage )
			{
				// remove the old tab page from our Children array
				LogInternal(GetWidgetPathName()@"received new tab page but has existing tab page.  Removing existing page from Children array:" @ TabPage.GetWidgetPathName());
				RemoveChild(TabPage);
			}

			TabPage = ChildPage;
			ChildPage.TabIndex = 0;
		}
	}
}

/**
 * Called immediately after a child has been removed from this screen object.
 *
 * This version clears the TabPage reference, if the child being removed is the current tab page.
 *
 * @param	WidgetOwner		the screen object that the widget was removed from.
 * @param	OldChild		the widget that was removed
 * @param	ExclusionSet	used to indicate that multiple widgets are being removed in one batch; useful for preventing references
 *							between the widgets being removed from being severed.
 *							NOTE: If a value is specified, OldChild will ALWAYS be part of the ExclusionSet, since it is being removed.
 */
event RemovedChild( UIScreenObject WidgetOwner, UIObject OldChild, optional array<UIObject> ExclusionSet )
{
	Super.RemovedChild(WidgetOwner, OldChild, ExclusionSet);

	if ( WidgetOwner == Self && OldChild == TabPage )
	{
		TabPage = None;
	}
}

/**
 * Notification that this widget's parent is about to remove this widget from its children array.  Allows the widget
 * to clean up any references to the old parent.
 *
 * This version clears the tab button's OnClicked delegate.
 *
 * @param	WidgetOwner		the screen object that this widget was removed from.
 */
event RemovedFromParent( UIScreenObject WidgetOwner )
{
	Super.RemovedFromParent(WidgetOwner);

	//@todo ronp - once bool operators for delegates are supported, we can verify that our OnClicked is assigned to a
	// function in the tab control before clearing it.
	OnClicked = None;
}

/* == Natives == */
/**
 * Determines whether this page can be activated.  Calls the IsActivationAllowed delegate to provide other objects
 * a chance to veto the activation of this button.
 *
 * Child classes wishing to perform additional logic for determining whether this button can be activated should hook
 * into the IsActivationAllowed delegate.
 *
 * @param	PlayerIndex	the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
 *
 * @return	TRUE if this button is allowed to become the active tab button.
 */
native final virtual function bool CanActivateButton( int PlayerIndex );

/**
 * Returns TRUE if this widget has a UIState_TargetedTab object in its StateStack
 *
 * @param	StateIndex	if specified, will be set to the index of the last state in the list of active states that
 *						has the class specified
 */
native final noexport function bool IsTargeted( optional int PlayerIndex=GetBestPlayerIndex(), optional out int StateIndex ) const;

/* == UnrealScript == */
/**
 * Simple accessor for getting a reference to this button's page.
 */
function UITabPage GetTabPage()
{
	return TabPage;
}

/**
 * Called when a new UIState becomes the widget's currently active state, after all activation logic has occurred.
 *
 * This version ensures that the targeted state is deactivated whenever a tab button becomes focused.
 *
 * @param	Sender					the widget that changed states.
 * @param	PlayerIndex				the index [into the GamePlayers array] for the player that activated this state.
 * @param	NewlyActiveState		the state that is now active
 * @param	PreviouslyActiveState	the state that used the be the widget's currently active state.
 */
function OnStateChanged( UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState )
{
	local int StateIndex;

	if ( Sender == Self && UIState_Focused(NewlyActiveState) != None )
	{
		while ( IsTargeted(PlayerIndex, StateIndex) )
		{
			if ( !DeactivateState(StateStack[StateIndex], PlayerIndex) )
			{
				LogInternal(Name$"::"$GetFuncName()@ "Unable to deactivate targeted state at index" @ StateIndex $ ":" @ StateStack[StateIndex]);
				break;
			}
		}
	}
}

/* == SequenceAction handlers == */

defaultproperties
{
   Begin Object Class=UIComp_DrawString Name=LabelStringRenderer ObjName=LabelStringRenderer Archetype=UIComp_DrawString'Engine.Default__UILabelButton:LabelStringRenderer'
      StyleResolverTag="TabButtonCaptionStyle"
      ObjectArchetype=UIComp_DrawString'Engine.Default__UILabelButton:LabelStringRenderer'
   End Object
   StringRenderComponent=LabelStringRenderer
   Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UILabelButton:BackgroundImageTemplate'
      StyleResolverTag="TabButtonBackgroundStyle"
      ObjectArchetype=UIComp_DrawImage'Engine.Default__UILabelButton:BackgroundImageTemplate'
   End Object
   BackgroundImageComponent=BackgroundImageTemplate
   PrivateFlags=931
   DefaultStates(5)=Class'Engine.UIState_TargetedTab'
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UILabelButton:WidgetEventComponent'
      DisabledEventAliases(0)="NextControl"
      DisabledEventAliases(1)="PrevControl"
      DisabledEventAliases(2)="NavFocusUp"
      DisabledEventAliases(3)="NavFocusDown"
      DisabledEventAliases(4)="NavFocusLeft"
      DisabledEventAliases(5)="NavFocusRight"
      ObjectArchetype=UIComp_Event'Engine.Default__UILabelButton:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UITabButton"
   ObjectArchetype=UILabelButton'Engine.Default__UILabelButton'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:14.000 - Creation time: sk 18-3-2018 10:01:18.336 - Created with UnCodeX