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UnrealEd.MaterialEditorInstanceConstant


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/**
 * MaterialEditorInstanceConstant.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance.
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class MaterialEditorInstanceConstant extends Object
	native
	hidecategories(Object)
	collapsecategories;

struct native EditorParameterValue
{
	var() bool			bOverride;
	var() name			ParameterName;
	var   Guid			ExpressionId;
};

struct native EditorVectorParameterValue extends EditorParameterValue
{
	var() LinearColor	ParameterValue;
};

struct native EditorScalarParameterValue extends EditorParameterValue
{
	var() float		ParameterValue;
};

struct native EditorTextureParameterValue extends EditorParameterValue
{
    var() Texture	ParameterValue;
};

struct native EditorFontParameterValue extends EditorParameterValue
{
    var() Font		FontValue;
	var() int		FontPage;
};

struct native EditorStaticSwitchParameterValue extends EditorParameterValue
{
    var() bool		ParameterValue;

structcpptext
{
	/** Constructor */
	FEditorStaticSwitchParameterValue(const FStaticSwitchParameter& InParameter) : ParameterValue(InParameter.Value)
	{
		//initialize base class members
		bOverride = InParameter.bOverride;
		ParameterName = InParameter.ParameterName;
		ExpressionId = InParameter.ExpressionGUID;
	}
}
};

struct native ComponentMaskParameter
{
	var() bool R;
	var() bool G;
	var() bool B;
	var() bool A;

structcpptext
{
	/** Constructor */
	FComponentMaskParameter(UBOOL InR, UBOOL InG, UBOOL InB, UBOOL InA) :
		R(InR),
		G(InG),
		B(InB),
		A(InA)
	{
	}
}
};

struct native EditorStaticComponentMaskParameterValue extends EditorParameterValue
{
    var() ComponentMaskParameter		ParameterValue;

structcpptext
{
	/** Constructor */
	FEditorStaticComponentMaskParameterValue(const FStaticComponentMaskParameter& InParameter) : ParameterValue(InParameter.R, InParameter.G, InParameter.B, InParameter.A)
	{
		//initialize base class members
		bOverride = InParameter.bOverride;
		ParameterName = InParameter.ParameterName;
		ExpressionId = InParameter.ExpressionGUID;
	}
}
};

/** Physical material to use for this graphics material. Used for sounds, effects etc.*/
var() PhysicalMaterial									PhysMaterial;

var() MaterialInterface									Parent;
var() array<EditorVectorParameterValue>					VectorParameterValues;
var() array<EditorScalarParameterValue>					ScalarParameterValues;
var() array<EditorTextureParameterValue>				TextureParameterValues;
var() array<EditorFontParameterValue>					FontParameterValues;
var() array<EditorStaticSwitchParameterValue>			StaticSwitchParameterValues;
var() array<EditorStaticComponentMaskParameterValue>	StaticComponentMaskParameterValues;
var	  MaterialInstanceConstant							SourceInstance;
var const transient duplicatetransient	  array<Guid>										VisibleExpressions;

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defaultproperties
{
   Name="Default__MaterialEditorInstanceConstant"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: tr 31-1-2018 17:18:18.000 - Creation time: sk 18-3-2018 10:01:09.827 - Created with UnCodeX