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/** * MaterialEditorInstanceTimeVaryingTimeVarying.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class MaterialEditorInstanceTimeVarying extends Object native hidecategories(Object) collapsecategories; struct native EditorParameterValueOverTime { var guid ExpressionId; var() bool bOverride; var() name ParameterName; /** if true, then the CycleTime is the loop time and time loops **/ var() bool bLoop; /** This will auto activate this param **/ var() bool bAutoActivate; /** this controls time normalization and the loop time **/ var() float CycleTime; /** if true, then the CycleTime is used to scale time so all keys are between zero and one **/ var() bool bNormalizeTime; structdefaultproperties { bLoop=FALSE bAutoActivate=FALSE CycleTime=1.0f bNormalizeTime=FALSE } }; struct native EditorVectorParameterValueOverTime extends EditorParameterValueOverTime { /** This allows MITVs to have both single scalar and curve values **/ var() LinearColor ParameterValue; /** This will automatically be used if there are any values in this Curve **/ var() InterpCurveVector ParameterValueCurve; }; struct native EditorScalarParameterValueOverTime extends EditorParameterValueOverTime { /** This allows MITVs to have both single scalar and curve values **/ var() float ParameterValue; /** This will automatically be used if there are any values in this Curve **/ var() InterpCurveFloat ParameterValueCurve; }; struct native EditorTextureParameterValueOverTime extends EditorParameterValueOverTime { var() Texture ParameterValue; }; struct native EditorFontParameterValueOverTime extends EditorParameterValueOverTime { var() Font FontValue; var() int FontPage; }; struct native EditorStaticSwitchParameterValueOverTime extends EditorParameterValueOverTime { var() bool ParameterValue; }; struct native ComponentMaskParameterOverTime { var() bool R; var() bool G; var() bool B; var() bool A; }; struct native EditorStaticComponentMaskParameterValueOverTime extends EditorParameterValueOverTime { var() ComponentMaskParameterOverTime ParameterValue; }; /** Physical material to use for this graphics material. Used for sounds, effects etc.*/ var() PhysicalMaterial PhysMaterial; var() MaterialInterface Parent; /** causes all parameters to start playing immediately **/ var() bool bAutoActivateAll; var() array<EditorVectorParameterValueOverTime> VectorParameterValues; var() array<EditorScalarParameterValueOverTime> ScalarParameterValues; var() array<EditorTextureParameterValueOverTime> TextureParameterValues; var() array<EditorFontParameterValueOverTime> FontParameterValues; var() array<EditorStaticSwitchParameterValueOverTime> StaticSwitchParameterValues; var() array<EditorStaticComponentMaskParameterValueOverTime> StaticComponentMaskParameterValues; var MaterialInstanceTimeVarying SourceInstance; var const transient duplicatetransient array<Guid> VisibleExpressions; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__MaterialEditorInstanceTimeVarying" ObjectArchetype=Object'Core.Default__Object' } |
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