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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAttachment_FlakCannon extends UTWeaponAttachment; defaultproperties { Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0' Begin Object Class=UTAnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA' ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA' End Object SkeletalMesh=SkeletalMesh'WP_FlakCannon.Mesh.SK_WP_FlakCannon_3P_Mid' Animations=UTAnimNodeSequence'UTGame.Default__UTAttachment_FlakCannon:SkeletalMeshComponent0.MeshSequenceA' AnimSets(0)=AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_3P_Base' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0' End Object Mesh=SkeletalMeshComponent0 MuzzleFlashSocket="MuzzleFlashSocket" MuzzleFlashPSCTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash' MuzzleFlashAltPSCTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash' MuzzleFlashLightClass=Class'UTGame.UTRocketMuzzleFlashLight' MuzzleFlashDuration=0.330000 WeaponClass=Class'UTGame.UTWeap_FlakCannon' FireAnim="WeaponFire" Name="Default__UTAttachment_FlakCannon" ObjectArchetype=UTWeaponAttachment'UTGame.Default__UTWeaponAttachment' } |
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