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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // UTAvoidMarker. // Bots avoid these spots when moving - used for very short term stationary hazards like bio goo or sticky grenades //============================================================================= class UTAvoidMarker extends Actor native notPlaceable; var byte TeamNum; var CylinderComponent CollisionCylinder; simulated native function byte GetTeamNum(); event Touch( actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) { if ( (Pawn(Other) != None) && (UTBot(Pawn(Other).Controller) != None) && !WorldInfo.GRI.OnSameTeam(self,Other) ) UTBot(Pawn(Other).Controller).FearThisSpot(self); } function StartleBots() { local Pawn P; ForEach TouchingActors(class'Pawn', P) if ( (UTBot(P.Controller) != None) && !WorldInfo.GRI.OnSameTeam(self,P.Controller) ) UTBot(P.Controller).Startle(self); } defaultproperties { TeamNum=255 Begin Object Class=CylinderComponent Name=Cylinder ObjName=Cylinder Archetype=CylinderComponent'Engine.Default__CylinderComponent' CollisionHeight=40.000000 CollisionRadius=100.000000 CollideActors=True Name="Cylinder" ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent' End Object CollisionCylinder=Cylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(0)=Sprite Components(1)=Cylinder bCollideActors=True CollisionComponent=Cylinder CollisionType=COLLIDE_CustomDefault Name="Default__UTAvoidMarker" ObjectArchetype=Actor'Engine.Default__Actor' } |
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