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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTCinematicPlayerController extends UTEntryPlayerController; function QuitToMainMenu() { LogInternal("UTCinematicPlayerController::QuitToMainMenu() - Quitting to main menu from a cinematic."); Super(UTPlayerController).QuitToMainMenu(); } defaultproperties { EntryPostProcessChain=None Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTEntryPlayerController:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTEntryPlayerController:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTEntryPlayerController:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTEntryPlayerController:Sprite' End Object Components(0)=Sprite Components(1)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTCinematicPlayerController" ObjectArchetype=UTEntryPlayerController'UTGame.Default__UTEntryPlayerController' } |
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