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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** used on non-owning clients when driving a UTWeaponPawn, as those aren't replicated for performance reasons * but lots of code looks for Pawn.DrivenVehicle so we need something there */ class UTClientSideWeaponPawn extends UTWeaponPawn; simulated function PreBeginPlay(); simulated function AttachDriver(Pawn P) { Driver = P; bDriving = true; Super.AttachDriver(P); } simulated function DetachDriver(Pawn P) { Super.DetachDriver(P); Destroy(); } simulated function Tick(float DeltaTime) { Super.Tick(DeltaTime); // make sure we get destroyed when no longer in use if (Driver == None || Driver.bDeleteMe || Driver.DrivenVehicle != self) { Destroy(); } } defaultproperties { Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTWeaponPawn:MyStayUprightSetup' ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTWeaponPawn:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTClientSideWeaponPawn:MyStayUprightSetup' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTWeaponPawn:MyStayUprightConstraintInstance' ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTWeaponPawn:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTClientSideWeaponPawn:MyStayUprightConstraintInstance' Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeaponPawn:SVehicleMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeaponPawn:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTWeaponPawn:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTWeaponPawn:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh CollisionComponent=SVehicleMesh Name="Default__UTClientSideWeaponPawn" ObjectArchetype=UTWeaponPawn'UTGame.Default__UTWeaponPawn' } |
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