UTGame.UTClientSideWeaponPawn
- Extends
- UTWeaponPawn
used on non-owning clients when driving a UTWeaponPawn, as those aren't replicated for performance reasons
but lots of code looks for Pawn.DrivenVehicle so we need something there
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Engine.SVehicle
|
+-- UTGame.UTVehicleBase
|
+-- UTGame.UTWeaponPawn
|
+-- UTGame.UTClientSideWeaponPawn
Inherited Functions from UTGame.UTWeaponPawn |
AddVelocity, AdjustCameraScale, ApplyWeaponEffects, AttachDriver, BaseChange, CalcCamera, ClearFlashCount, ClearFlashLocation, Died, DisplayDebug, DisplayHud, DoJump, DriverLeave, DriverLeft, DropToGround, EditUDmgFX, FaceRotation, FixedView, GetCollisionRadius, GetQuickPickCells, GetTargetLocation, GetVehicleDrivingStatName, HoldGameObject, IncrementFlashCount, JumpOffPawn, PlaceExitingDriver, PossessedBy, ProcessViewRotation, QuickPick, ReplicatedEvent, ServerAdjacentSeat, ServerChangeSeat, SetBaseEyeheight, SetFiringMode, SetFlashLocation, SetMovementPhysics, TooCloseToAttack |
Inherited Functions from UTGame.UTVehicleBase |
AdjacentSeat, ApplyWeaponEffects, BotFire, ChooseFireMode, DetachDriver, DisplayHud, DriverEnter, DriverLeft, DrivingStatusChanged, EjectDriver, GetDamageScaling, GetPowerLevel, GetQuickPickCells, GetVehicleDrivingStatName, HandleDeadVehicleDriver, HoldGameObject, NeedToTurn, QuickPick, ServerAdjacentSeat, ServerChangeSeat, StopFiringWeapon, SwitchWeapon, TakeHeadShot |
simulated
function AttachDriver (
Pawn P) )
simulated
function DetachDriver (
Pawn P) )
simulated function PreBeginPlay ( )
simulated function Tick ( float DeltaTime) )
Creation time: sk 18-3-2018 10:00:49.263 - Created with
UnCodeX