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UTGame.UTDeployableXRayVolumeBase


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTDeployableXRayVolumeBase extends UTDeployable
	abstract;

/** Classname of the deployable class to return **/
var class<Actor> DeployableClass;

static function class<Actor> GetTeamDeployable(int TeamNum)
{
	return default.DeployableClass;
}

function bool Deploy()
{
	local UTXRayVolume Volume;
	local vector SpawnLocation;
	local vector HitLocation, HitNormal;
	local rotator Aim;
	local float DistSqToObstacle;

	SpawnLocation = GetPhysicalFireStartLoc();

	//Get the Z location of where the visual mesh will be placed
	if (Trace(HitLocation, HitNormal, SpawnLocation, Instigator.GetPawnViewLocation(), false) != None)
	{
		DistSqToObstacle = VSizeSq(HitLocation-Location);
		if (DistSqToObstacle < (60.0 * 60.0))
		{
			//Too close to a wall or something to spawn in front of us
            //the actual deployable will do a Z line check right around here
            //and we want it to be on 'safe' ground
			return false;
		}
	}

	//Start at player height
	SpawnLocation.Z = Instigator.Location.Z;
	Aim = GetAdjustedAim(SpawnLocation);
	Aim.Pitch = 0;
	Aim.Roll = 0;
	Volume = UTXRayVolume(Spawn(DeployableClass,,, SpawnLocation, Aim));
	if (Volume != None)
	{
		Volume.OnDeployableUsedUp = Factory.DeployableUsed;
		bForceHidden = true;
		Mesh.SetHidden(true);
		return true;
	}
	else
	{
		return false;
	}
}

defaultproperties
{
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployable:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployable:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTDeployable:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTDeployable:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTDeployableXRayVolumeBase"
   ObjectArchetype=UTDeployable'UTGame.Default__UTDeployable'
}

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Class file time: tr 31-1-2018 17:18:42.000 - Creation time: sk 18-3-2018 10:01:19.645 - Created with UnCodeX