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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTPawnSoundGroup_Liandri extends UTPawnSoundGroup; //Sniper headshot caused robot head to be decapitated from body //A_Character_BodyImpacts.BodyImpacts.A_Character_RobotImpact_Headshot_Cue defaultproperties { DodgeSound=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_Dodge_Cue' DoubleJumpSound=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_DoubleJump_Cue' LandSound=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_LandLight_Cue' FallingDamageLandSound=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_LandHeavy_Cue' DyingSound=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_Death_Cue' HitSounds(0)=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_PainSmall_Cue' HitSounds(1)=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_PainMedium_Cue' HitSounds(2)=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_PainLarge_Cue' GibSound=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_DeathInstant_Cue' CrushedSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_RobotImpact_BodyExplosion_Cue' BodyExplosionSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_RobotImpact_BodyExplosion_Cue' InstagibSound=SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_DeathInstant_Cue' Name="Default__UTPawnSoundGroup_Liandri" ObjectArchetype=UTPawnSoundGroup'UTGame.Default__UTPawnSoundGroup' } |
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