defaultproperties
{
DodgeSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Dodge_Cue'
DoubleJumpSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DoubleJump_Cue'
DefaultJumpingSound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue'
LandSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandLight_Cue'
FallingDamageLandSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandHeavy_Cue'
DyingSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Death_Cue'
HitSounds(0)=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainSmall_Cue'
HitSounds(1)=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainMedium_Cue'
HitSounds(2)=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainLarge_Cue'
GibSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DeathInstant_Cue'
DrownSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MaleDrowning_Cue'
GaspSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MGasp_Cue'
FootstepSounds(0)=(MaterialType="Stone",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneCue')
FootstepSounds(1)=(MaterialType="Dirt",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtCue')
FootstepSounds(2)=(MaterialType="Energy",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyCue')
FootstepSounds(3)=(MaterialType="Flesh_Human",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshCue')
FootstepSounds(4)=(MaterialType="Foliage",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageCue')
FootstepSounds(5)=(MaterialType="Glass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateCue')
FootstepSounds(6)=(MaterialType="Water",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue')
FootstepSounds(7)=(MaterialType="ShallowWater",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowCue')
FootstepSounds(8)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalCue')
FootstepSounds(9)=(MaterialType="Snow",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowCue')
FootstepSounds(10)=(MaterialType="Wood",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodCue')
DefaultFootstepSound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DefaultCue'
JumpingSounds(0)=(MaterialType="Stone",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneJumpCue')
JumpingSounds(1)=(MaterialType="Dirt",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue')
JumpingSounds(2)=(MaterialType="Energy",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyJumpCue')
JumpingSounds(3)=(MaterialType="Flesh_Human",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshJumpCue')
JumpingSounds(4)=(MaterialType="Foliage",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageJumpCue')
JumpingSounds(5)=(MaterialType="Glass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateJumpCue')
JumpingSounds(6)=(MaterialType="GlassBroken",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenJumpCue')
JumpingSounds(7)=(MaterialType="Grass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassJumpCue')
JumpingSounds(8)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue')
JumpingSounds(9)=(MaterialType="Mud",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudJumpCue')
JumpingSounds(10)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue')
JumpingSounds(11)=(MaterialType="Snow",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowJumpCue')
JumpingSounds(12)=(MaterialType="Tile",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileJumpCue')
JumpingSounds(13)=(MaterialType="Water",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepJumpCue')
JumpingSounds(14)=(MaterialType="ShallowWater",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowJumpCue')
JumpingSounds(15)=(MaterialType="Wood",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodJumpCue')
LandingSounds(0)=(MaterialType="Stone",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneLandCue')
LandingSounds(1)=(MaterialType="Dirt",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue')
LandingSounds(2)=(MaterialType="Energy",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyLandCue')
LandingSounds(3)=(MaterialType="Flesh_Human",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshLandCue')
LandingSounds(4)=(MaterialType="Foliage",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageLandCue')
LandingSounds(5)=(MaterialType="Glass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateLandCue')
LandingSounds(6)=(MaterialType="GlassBroken",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenLandCue')
LandingSounds(7)=(MaterialType="Grass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassLandCue')
LandingSounds(8)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue')
LandingSounds(9)=(MaterialType="Mud",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudLandCue')
LandingSounds(10)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue')
LandingSounds(11)=(MaterialType="Snow",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowLandCue')
LandingSounds(12)=(MaterialType="Tile",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileLandCue')
LandingSounds(13)=(MaterialType="Water",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue')
LandingSounds(14)=(MaterialType="ShallowWater",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowLandCue')
LandingSounds(15)=(MaterialType="Wood",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodLandCue')
DefaultLandingSound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue'
BulletImpactSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Bullet_Cue'
CrushedSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Crush_Cue'
BodyExplosionSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Explosion_Cue'
InstagibSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_InstaGib_Cue'
Name="Default__UTPawnSoundGroup"
ObjectArchetype=Object'Core.Default__Object'
}
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