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UTGame.UTPawnSoundGroup

Extends
Object
Modifiers
abstract dependson ( UTPhysicalMaterialProperty )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UTGame.UTPawnSoundGroup

Direct Known Subclasses:

UTPawnSoundGroup_HumanFemale, UTPawnSoundGroup_Krall, UTPawnSoundGroup_Liandri, UTPawnSoundGroup_NecrisMale

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
SoundCueBodyExplosionSound
SoundCueBulletImpactSound
SoundCueCrushedSound
SoundCueDefaultFootstepSound
SoundCueDefaultJumpingSound
SoundCueDefaultLandingSound
SoundCueDodgeSound
SoundCueDoubleJumpSound
SoundCueDrownSound
SoundCueDyingSound
SoundCueFallingDamageLandSound
array<FootstepSoundInfo>FootstepSounds
SoundCueGaspSound
SoundCueGibSound
SoundCueHitSounds[3]
SoundCueInstagibSound
array<FootstepSoundInfo>JumpingSounds
array<FootstepSoundInfo>LandingSounds
SoundCueLandSound
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
FootstepSoundInfo
MaterialType, Sound
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
functionSoundCue GetFootstepSound (int FootDown, name MaterialType))
functionSoundCue GetJumpSound (name MaterialType))
functionSoundCue GetLandSound (name MaterialType))
function PlayBodyExplosion (Pawn P))
function PlayBulletImpact (Pawn P))
function PlayCrushedSound (Pawn P))
function PlayDodgeSound (Pawn P))
function PlayDoubleJumpSound (Pawn P))
function PlayDrownSound (Pawn P))
function PlayDyingSound (Pawn P))
function PlayFallingDamageLandSound (Pawn P))
function PlayGaspSound (Pawn P))
function PlayGibSound (Pawn P))
function PlayInstagibSound (Pawn P))
function PlayJumpSound (Pawn P))
function PlayLandSound (Pawn P))
function PlayTakeHitSound (Pawn P, int Damage))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

BodyExplosionSound Source code

var SoundCue BodyExplosionSound;

BulletImpactSound Source code

var SoundCue BulletImpactSound;

CrushedSound Source code

var SoundCue CrushedSound;

DefaultFootstepSound Source code

var SoundCue DefaultFootstepSound;
default footstep sound used when a given material type is not found in the list

DefaultJumpingSound Source code

var SoundCue DefaultJumpingSound;

DefaultLandingSound Source code

var SoundCue DefaultLandingSound;

DodgeSound Source code

var SoundCue DodgeSound;

DoubleJumpSound Source code

var SoundCue DoubleJumpSound;

DrownSound Source code

var SoundCue DrownSound;

DyingSound Source code

var SoundCue DyingSound;

FallingDamageLandSound Source code

var SoundCue FallingDamageLandSound;

FootstepSounds Source code

var array<FootstepSoundInfo> FootstepSounds;
footstep sound effect to play per material type

GaspSound Source code

var SoundCue GaspSound;

GibSound Source code

var SoundCue GibSound;

HitSounds[3] Source code

var SoundCue HitSounds[3];

InstagibSound Source code

var SoundCue InstagibSound;

JumpingSounds Source code

var array<FootstepSoundInfo> JumpingSounds;

LandingSounds Source code

var array<FootstepSoundInfo> LandingSounds;

LandSound Source code

var SoundCue LandSound;


Structures Detail

FootstepSoundInfo Source code

struct FootstepSoundInfo
{
var name MaterialType;
var SoundCue Sound;
};



Functions Detail

GetFootstepSound Source code

static function SoundCue GetFootstepSound ( int FootDown, name MaterialType) )

GetJumpSound Source code

static function SoundCue GetJumpSound ( name MaterialType) )

GetLandSound Source code

static function SoundCue GetLandSound ( name MaterialType) )

PlayBodyExplosion Source code

static function PlayBodyExplosion ( Pawn P) )

PlayBulletImpact Source code

static function PlayBulletImpact ( Pawn P) )

PlayCrushedSound Source code

static function PlayCrushedSound ( Pawn P) )

PlayDodgeSound Source code

static function PlayDodgeSound ( Pawn P) )

PlayDoubleJumpSound Source code

static function PlayDoubleJumpSound ( Pawn P) )

PlayDrownSound Source code

static function PlayDrownSound ( Pawn P) )

PlayDyingSound Source code

static function PlayDyingSound ( Pawn P) )

PlayFallingDamageLandSound Source code

static function PlayFallingDamageLandSound ( Pawn P) )

PlayGaspSound Source code

static function PlayGaspSound ( Pawn P) )

PlayGibSound Source code

static function PlayGibSound ( Pawn P) )

PlayInstagibSound Source code

static function PlayInstagibSound ( Pawn P) )

PlayJumpSound Source code

static function PlayJumpSound ( Pawn P) )

PlayLandSound Source code

static function PlayLandSound ( Pawn P) )

PlayTakeHitSound Source code

static function PlayTakeHitSound ( Pawn P, int Damage) )
play sound when taking a hit this sound should be played replicated


Defaultproperties

defaultproperties
{
   DodgeSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Dodge_Cue'
   DoubleJumpSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DoubleJump_Cue'
   DefaultJumpingSound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue'
   LandSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandLight_Cue'
   FallingDamageLandSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandHeavy_Cue'
   DyingSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Death_Cue'
   HitSounds(0)=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainSmall_Cue'
   HitSounds(1)=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainMedium_Cue'
   HitSounds(2)=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainLarge_Cue'
   GibSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DeathInstant_Cue'
   DrownSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MaleDrowning_Cue'
   GaspSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MGasp_Cue'
   FootstepSounds(0)=(MaterialType="Stone",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneCue')
   FootstepSounds(1)=(MaterialType="Dirt",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtCue')
   FootstepSounds(2)=(MaterialType="Energy",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyCue')
   FootstepSounds(3)=(MaterialType="Flesh_Human",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshCue')
   FootstepSounds(4)=(MaterialType="Foliage",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageCue')
   FootstepSounds(5)=(MaterialType="Glass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateCue')
   FootstepSounds(6)=(MaterialType="Water",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue')
   FootstepSounds(7)=(MaterialType="ShallowWater",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowCue')
   FootstepSounds(8)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalCue')
   FootstepSounds(9)=(MaterialType="Snow",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowCue')
   FootstepSounds(10)=(MaterialType="Wood",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodCue')
   DefaultFootstepSound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DefaultCue'
   JumpingSounds(0)=(MaterialType="Stone",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneJumpCue')
   JumpingSounds(1)=(MaterialType="Dirt",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue')
   JumpingSounds(2)=(MaterialType="Energy",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyJumpCue')
   JumpingSounds(3)=(MaterialType="Flesh_Human",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshJumpCue')
   JumpingSounds(4)=(MaterialType="Foliage",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageJumpCue')
   JumpingSounds(5)=(MaterialType="Glass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateJumpCue')
   JumpingSounds(6)=(MaterialType="GlassBroken",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenJumpCue')
   JumpingSounds(7)=(MaterialType="Grass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassJumpCue')
   JumpingSounds(8)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue')
   JumpingSounds(9)=(MaterialType="Mud",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudJumpCue')
   JumpingSounds(10)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue')
   JumpingSounds(11)=(MaterialType="Snow",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowJumpCue')
   JumpingSounds(12)=(MaterialType="Tile",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileJumpCue')
   JumpingSounds(13)=(MaterialType="Water",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepJumpCue')
   JumpingSounds(14)=(MaterialType="ShallowWater",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowJumpCue')
   JumpingSounds(15)=(MaterialType="Wood",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodJumpCue')
   LandingSounds(0)=(MaterialType="Stone",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneLandCue')
   LandingSounds(1)=(MaterialType="Dirt",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue')
   LandingSounds(2)=(MaterialType="Energy",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyLandCue')
   LandingSounds(3)=(MaterialType="Flesh_Human",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshLandCue')
   LandingSounds(4)=(MaterialType="Foliage",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageLandCue')
   LandingSounds(5)=(MaterialType="Glass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateLandCue')
   LandingSounds(6)=(MaterialType="GlassBroken",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenLandCue')
   LandingSounds(7)=(MaterialType="Grass",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassLandCue')
   LandingSounds(8)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue')
   LandingSounds(9)=(MaterialType="Mud",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudLandCue')
   LandingSounds(10)=(MaterialType="Metal",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue')
   LandingSounds(11)=(MaterialType="Snow",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowLandCue')
   LandingSounds(12)=(MaterialType="Tile",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileLandCue')
   LandingSounds(13)=(MaterialType="Water",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue')
   LandingSounds(14)=(MaterialType="ShallowWater",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowLandCue')
   LandingSounds(15)=(MaterialType="Wood",Sound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodLandCue')
   DefaultLandingSound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue'
   BulletImpactSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Bullet_Cue'
   CrushedSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Crush_Cue'
   BodyExplosionSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Explosion_Cue'
   InstagibSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_InstaGib_Cue'
   Name="Default__UTPawnSoundGroup"
   ObjectArchetype=Object'Core.Default__Object'
}

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Creation time: sk 18-3-2018 10:00:54.560 - Created with UnCodeX