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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTQueuedAnnouncement extends Info; var UTQueuedAnnouncement nextAnnouncement; var class<UTLocalMessage> AnnouncementClass; var int MessageIndex; var PlayerReplicationInfo PRI; var Object OptionalObject; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Info:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__Info:Sprite' End Object Components(0)=Sprite CollisionType=COLLIDE_CustomDefault Name="Default__UTQueuedAnnouncement" ObjectArchetype=Info'Engine.Default__Info' } |
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