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/** * A central helper class for performing non-trivial server queries, such as those required by the 'Join IP' and * 'Add IP' buttons in the Join Game and Favourites tabs on the server browser. * * N.B. This extends Interaction to allow state code execution (Object subclasses don't normally support states) * * Copyright 2008 Epic Games, Inc. All Rights Reserved */ Class UTQueryHelper extends Interaction; const GS_USERNAME_MAXLENGTH = 15; const GS_PASSWORD_MAXLENGTH = 30; const GS_MESSAGE_MAXLENGTH = 255; const GS_EMAIL_MAXLENGTH = 50; const GS_CDKEY_PART_MAXLENGTH = 4; const CONTEXT_PRESENCE_MENUPRESENCE = 0; const CONTEXT_GAME_MODE = 0x0000800B; const CONTEXT_GAME_MODE_DM = 0; const CONTEXT_GAME_MODE_CTF = 1; const CONTEXT_GAME_MODE_WAR = 2; const CONTEXT_GAME_MODE_VCTF = 3; const CONTEXT_GAME_MODE_TDM = 4; const CONTEXT_GAME_MODE_DUEL = 5; const CONTEXT_GAME_MODE_CUSTOM = 6; const CONTEXT_GAME_MODE_CAMPAIGN = 7; const CONTEXT_GAME_MODE_GREED = 8; const CONTEXT_GAME_MODE_BETRAYAL = 9; const CONTEXT_BOTSKILL = 0; const CONTEXT_MAPNAME = 1; const CONTEXT_PURESERVER = 6; const CONTEXT_LOCKEDSERVER = 7; const CONTEXT_VSBOTS = 8; const CONTEXT_CAMPAIGN = 9; const CONTEXT_FORCERESPAWN = 10; const CONTEXT_ALLOWKEYBOARD = 11; const CONTEXT_FULLSERVER = 12; const CONTEXT_EMPTYSERVER = 13; const CONTEXT_DEDICATEDSERVER = 14; const CONTEXT_BOTSKILL_AUTOADJUSTSKILL = 0; const CONTEXT_BOTSKILL_NOVICE = 1; const CONTEXT_BOTSKILL_AVERAGE = 2; const CONTEXT_BOTSKILL_EXPERIENCED = 3; const CONTEXT_BOTSKILL_SKILLED = 4; const CONTEXT_BOTSKILL_ADEPT = 5; const CONTEXT_BOTSKILL_MASTERFUL = 6; const CONTEXT_BOTSKILL_INHUMAN = 7; const CONTEXT_BOTSKILL_GODLIKE = 8; const CONTEXT_MAPNAME_CUSTOM = 0; const CONTEXT_MAPNAME_CORET = 1; const CONTEXT_MAPNAME_HYDROSIS = 2; const CONTEXT_MAPNAME_OMICRON_DAWN = 3; const CONTEXT_MAPNAME_REFLECTION = 4; const CONTEXT_MAPNAME_STRIDENT = 5; const CONTEXT_MAPNAME_VERTEBRAE = 6; const CONTEXT_MAPNAME_ARSENAL = 7; const CONTEXT_MAPNAME_BIOHAZARD = 8; const CONTEXT_MAPNAME_CARBON_FIRE = 9; const CONTEXT_MAPNAME_DECK = 10; const CONTEXT_MAPNAME_DEFIANCE = 11; const CONTEXT_MAPNAME_DEIMOS = 12; const CONTEXT_MAPNAME_DIESEL = 13; const CONTEXT_MAPNAME_FEARLESS = 14; const CONTEXT_MAPNAME_GATEWAY = 15; const CONTEXT_MAPNAME_HEAT_RAY = 16; const CONTEXT_MAPNAME_RISING_SUN = 17; const CONTEXT_MAPNAME_SANCTUARY = 18; const CONTEXT_MAPNAME_SENTINEL = 19; const CONTEXT_MAPNAME_SHANGRILA = 20; const CONTEXT_MAPNAME_CONTAINMENT = 21; const CONTEXT_MAPNAME_CONTAINMENTSP = 22; const CONTEXT_MAPNAME_CORRUPTION = 23; const CONTEXT_MAPNAME_KARGO = 24; const CONTEXT_MAPNAME_NECROPOLIS = 25; const CONTEXT_MAPNAME_SANDSTORM = 26; const CONTEXT_MAPNAME_SUSPENSE = 27; const CONTEXT_MAPNAME_AVALANCHE = 28; const CONTEXT_MAPNAME_DOWNTOWN = 29; const CONTEXT_MAPNAME_DUSK = 30; const CONTEXT_MAPNAME_FLOODGATE = 31; const CONTEXT_MAPNAME_ISLANDER = 32; const CONTEXT_MAPNAME_ISLANDERNECRIS = 33; const CONTEXT_MAPNAME_MARKET_DISTRICT = 34; const CONTEXT_MAPNAME_ONYX_COAST = 35; const CONTEXT_MAPNAME_POWER_SURGE = 36; const CONTEXT_MAPNAME_SERENITY = 37; const CONTEXT_MAPNAME_SERENITYNECRIS = 38; const CONTEXT_MAPNAME_SINKHOLE = 39; const CONTEXT_MAPNAME_TANK_CROSSING = 40; const CONTEXT_MAPNAME_TORLAN = 41; const CONTEXT_MAPNAME_TORLANLEVIATHAN = 42; const CONTEXT_MAPNAME_TORLANNECRIS = 43; const CONTEXT_MAPNAME_MISSION_SELECTION = 44; const CONTEXT_MAPNAME_KBARGE = 45; const CONTEXT_MAPNAME_MORBIAS = 46; const CONTEXT_MAPNAME_FACINGWORLDS = 47; const CONTEXT_MAPNAME_SEARCHLIGHT = 48; const CONTEXT_MAPNAME_RAILS = 49; const CONTEXT_MAPNAME_SUSPENSE_NECRIS = 50; const CONTEXT_MAPNAME_COLDHARBOR = 51; const CONTEXT_MAPNAME_DOWNTOWNNECRIS = 52; const CONTEXT_MAPNAME_LOSTCAUSE = 53; const CONTEXT_MAPNAME_MORBID = 54; const CONTEXT_MAPNAME_NANOBLACK = 55; const CONTEXT_MAPNAME_SHAFT = 56; const CONTEXT_MAPNAME_DARKMATCH = 57; const CONTEXT_MAPNAME_OCEANRELIC = 58; const CONTEXT_MAPNAME_EDENINC = 59; const CONTEXT_MAPNAME_TURBINE = 60; const CONTEXT_MAPNAME_STRANDED = 61; const CONTEXT_MAPNAME_CONFRONTATION = 62; const CONTEXT_MAPNAME_HOSTILE = 63; const CONTEXT_GOALSCORE_5 = 0; const CONTEXT_GOALSCORE_10 = 1; const CONTEXT_GOALSCORE_15 = 2; const CONTEXT_GOALSCORE_20 = 3; const CONTEXT_GOALSCORE_30 = 4; const CONTEXT_NUMBOTS_0 = 0; const CONTEXT_NUMBOTS_1 = 1; const CONTEXT_NUMBOTS_2 = 2; const CONTEXT_NUMBOTS_3 = 3; const CONTEXT_NUMBOTS_4 = 4; const CONTEXT_NUMBOTS_5 = 5; const CONTEXT_NUMBOTS_6 = 6; const CONTEXT_NUMBOTS_7 = 7; const CONTEXT_NUMBOTS_8 = 8; const CONTEXT_TIMELIMIT_5 = 0; const CONTEXT_TIMELIMIT_10 = 1; const CONTEXT_TIMELIMIT_15 = 2; const CONTEXT_TIMELIMIT_20 = 3; const CONTEXT_TIMELIMIT_30 = 4; const CONTEXT_PURESERVER_NO = 0; const CONTEXT_PURESERVER_YES = 1; const CONTEXT_PURESERVER_ANY = 2; const CONTEXT_LOCKEDSERVER_NO = 0; const CONTEXT_LOCKEDSERVER_YES = 1; const CONTEXT_CAMPAIGN_NO = 0; const CONTEXT_CAMPAIGN_YES = 1; const CONTEXT_FORCERESPAWN_NO = 0; const CONTEXT_FORCERESPAWN_YES = 1; const CONTEXT_ALLOWKEYBOARD_NO = 0; const CONTEXT_ALLOWKEYBOARD_YES = 1; const CONTEXT_ALLOWKEYBOARD_ANY = 2; const CONTEXT_FULLSERVER_NO = 0; const CONTEXT_FULLSERVER_YES = 1; const CONTEXT_EMPTYSERVER_NO = 0; const CONTEXT_EMPTYSERVER_YES = 1; const CONTEXT_DEDICATEDSERVER_NO = 0; const CONTEXT_DEDICATEDSERVER_YES = 1; const CONTEXT_VSBOTS_NONE = 0; const CONTEXT_VSBOTS_1_TO_2 = 1; const CONTEXT_VSBOTS_1_TO_1 = 2; const CONTEXT_VSBOTS_3_TO_2 = 3; const CONTEXT_VSBOTS_2_TO_1 = 4; const CONTEXT_VSBOTS_3_TO_1 = 5; const CONTEXT_VSBOTS_4_TO_1 = 6; const PROPERTY_NUMBOTS = 0x100000F7; const PROPERTY_GOALSCORE = 0x100000F8; const PROPERTY_TIMELIMIT = 0x100000F9; const PROPERTY_NUMBOTSIA = 0x100000FA; const PROPERTY_LEADERBOARDRATING = 0x20000004; const PROPERTY_EPICMUTATORS = 0x10000105; const PROPERTY_STEAMID = 0x10000200; const PROPERTY_STEAMVAC = 0x10000201; const PROPERTY_CUSTOMMAPNAME = 0x40000001; const PROPERTY_CUSTOMGAMEMODE = 0x40000002; const PROPERTY_SERVERDESCRIPTION = 0x40000003; const PROPERTY_CUSTOMMUTATORS = 0x40000004; const PROPERTY_CUSTOMMUTCLASSES = 0x40000005; const QUERY_DM = 0; const QUERY_TDM = 1; const QUERY_CTF = 2; const QUERY_VCTF = 3; const QUERY_WAR = 4; const QUERY_DUEL = 5; const QUERY_CAMPAIGN = 6; const QUERY_GREED = 7; const QUERY_BETRAYAL = 8; const STATS_VIEW_DM_PLAYER_ALLTIME = 1; const STATS_VIEW_DM_RANKED_ALLTIME = 2; const STATS_VIEW_DM_WEAPONS_ALLTIME = 3; const STATS_VIEW_DM_VEHICLES_ALLTIME = 4; const STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME = 5; const STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME = 6; const STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME = 7; const STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME = 8; #linenumber 11 enum EQueryError { QE_None, QE_Uninitialized, QE_QueryInProgress, QE_NotLoggedIn, QE_InvalidIP, QE_InvalidResult, QE_JoinFailed, QE_Custom }; var bool bInitialized; var UTUIScene SceneRef; var string SearchIP; var string SearchPort; var int CurSearchResultIdx; // Cached search result index; not saved as an 'OnlineGameSearchResult', as that is unsafe var UTDataStore_GameSearchFind SearchDataStore; var OnlineGameInterface GameInterface; var bool bDisplayQueryMessage; var bool bQueryInProgress; var string JoinPassword; var bool bJoinSpectate; var string DirectConnectURL; var EQueryError LastError; // Always use this function to get a reference to a query helper (inputting any valid UTUIScene) static final function UTQueryHelper GetQueryHelper(UTUIScene InScene) { local UTQueryHelper QH; QH = UTQueryHelper(FindObject("Transient.QueryHelper", Class'UTQueryHelper')); // If there is no existing instance of this object class, create one if (QH == none) QH = new(none, "QueryHelper") Class'UTQueryHelper'; if (InScene != none) QH.SceneRef = InScene; if (!QH.bInitialized) QH.Initialize(); return QH; } // ***** Main query functions // Searches for a single server matching the specified address (set the 'OnFindServerByIPComplete' delegate before calling) // Returns 'True' if the query began successfully, and 'bQueryMessageBox' determines whether messages will be displayed while querying function bool FindServerByIP(string Address, optional bool bQueryMessageBox=true) { local int i; local array<string> IPTest; LastError = QE_None; if (bQueryInProgress) { LastError = QE_QueryInProgress; return False; } if (SearchDataStore == none) { LastError = QE_Uninitialized; return False; } if (Class'UIInteraction'.static.GetLoginStatus(SceneRef.GetBestPlayerIndex()) != LS_LoggedIn) { LastError = QE_NotLoggedIn; return False; } i = InStr(Address, ":"); if (i != INDEX_None) { SearchIP = Left(Address, i); SearchPort = Mid(Address, i+1); } else { SearchIP = Address; SearchPort = "7777"; } if (int(SearchPort) == 0) SearchPort = "7777"; // Test that the IP is valid ParseStringIntoarray(SearchIP, IPTest, ".", True); if (IPTest.Length != 4) { LastError = QE_InvalidIP; return False; } // Set the search data store values SearchDataStore.SearchIP = SearchIP; SearchDataStore.SearchPort = SearchPort; // Kick off the search bDisplayQueryMessage = bQueryMessageBox; GotoState('FindIPQuery'); return True; } // The result of the search initiated by the above function delegate OnFindServerByIPComplete(OnlineGameSearchResult Result); // Searches for and joins the server matching the specified address (parameters are mostly the same as 'FindServerByIP') // If the server can't be found by Gamespy, then the user is given an option to connect directly, based upon 'FallbackURL' // NOTE: When this is called, the query handler will automatically release itself function JoinServerByIP(string Address, optional bool bQueryMessageBox=true, optional bool bSpectate, optional string FallbackURL) { OnFindServerByIPComplete = JoinServerBySearchResult; bJoinSpectate = bSpectate; DirectConnectURL = FallbackURL; LastError = QE_None; if (!FindServerByIP(Address, bQueryMessageBox) && bQueryMessageBox) DisplayFindIPError(True); } // Joins the server specified by the 'Result' parameter // NOTE: When this is called, the query handler will automatically release itself function JoinServerBySearchResult(OnlineGameSearchResult Result) { OnFindServerByIPComplete = none; if (Result.GameSettings != none) { GotoState('JoinServerQuery'); JoinServerBySearchResult(Result); } else { if (bDisplayQueryMessage) DisplayFindIPError(True); else Release(); } } // ***** Query states // State function stubs (implemented within states) function bool OnSetupQueryFilters(OnlineGameSearch Search); // Use this to initiate any master-server/clientside filters before searching function OnFindOnlineGamesUpdate(bool bWasSuccessful); // Use this to receive regular updates during the query function OnFindOnlineGamesComplete(bool bWasSuccessful); // Use this for notification of when the query has finished function OnCancelFindOnlineGames(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex); function OnCancelFindOnlineGamesComplete(bool bWasSuccessful); function BeginJoin(OnlineGameSearchResult JoinTarget, optional string Password); // Function for kicking off a join game query function OnJoinGameComplete(bool bSuccessful); // Internal join game handler function OnPasswordDialogClosed(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex); // Base query state, which handles the most generic query code state QueryBase { // Sets up filters/messages and kicks off the find server query function BeginState(name PreviousStateName) { local UTUIScene_MessageBox MessageBoxScene; // Reset error messages LastError = QE_None; GameInterface.AddFindOnlineGamesCompleteDelegate(OnFindOnlineGamesUpdate); SearchDataStore.OnSetupQueryFilters = OnSetupQueryFilters; if (bDisplayQueryMessage) { MessageBoxScene = SceneRef.GetMessageBoxScene(); MessageBoxScene.DisplayCancelBox("<Strings:UTGameUI.MessageBox.QueryPending_Message>",, OnCancelFindOnlineGames); } bQueryInProgress = True; SearchDataStore.SubmitGameSearch(Class'UIInteraction'.static.GetPlayerControllerId(SceneRef.GetBestPlayerIndex())); } function OnFindOnlineGamesUpdate(bool bWasSuccessful) { local UTUIScene_MessageBox MessageBoxScene; if (!SearchDataStore.HasOutstandingQueries()) { GameInterface.ClearFindOnlineGamesCompleteDelegate(OnFindOnlineGamesUpdate); // Close the 'querying' message box MessageBoxScene = SceneRef.GetMessageBoxScene(); if (MessageBoxScene != none && MessageBoxScene.IsSceneActive(true)) MessageBoxScene.Close(); OnFindOnlineGamesComplete(bWasSuccessful); } } // Handles cancelling of the current search function OnCancelFindOnlineGames(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) { bDisplayQueryMessage = False; if (SearchDataStore == none || SearchDataStore.HasOutstandingQueries()) { GameInterface.AddCancelFindOnlineGamesCompleteDelegate(OnCancelFindOnlineGamesComplete); GameInterface.CancelFindOnlineGames(); } else { OnCancelFindOnlineGamesComplete(True); } } function OnCancelFindOnlineGamesComplete(bool bWasSuccessful) { GameInterface.ClearCancelFindOnlineGamesCompleteDelegate(OnCancelFindOnlineGamesComplete); OnFindOnlineGamesComplete(False); } function EndState(name NextStateName) { bQueryInProgress = False; } } // Query for finding a server matching the specified IP and Port state FindIPQuery extends QueryBase { function bool OnSetupQueryFilters(OnlineGameSearch Search) { local RawOnlineGameSearchOrClause CurRawFilter; Search.bIsLANQuery = False; Search.bUsesArbitration = False; Search.ResetFilters(); // Unfortunately, the IP can't be filtered by the master server; however, the port can, so use it to cut down on results CurRawFilter.OrParams.Length = 1; CurRawFilter.OrParams[0].EntryValue = "hostport"; CurRawFilter.OrParams[0].ComparisonOperator = "="; CurRawFilter.OrParams[0].ComparedValue = "'"$SearchPort$"'"; Search.RawFilterQueries.AddItem(CurRawFilter); return False; } function OnFindOnlineGamesComplete(bool bWasSuccessful) { local OnlineGameSearch GameSearch; local string Address; local int i; local OnlineGameSearchResult Result; // Iterate the results, looking for a server matching the specified port and IP GameSearch = SearchDataStore.GetCurrentGameSearch(); Address = SearchIP$":"$SearchPort; for (i=0; i<GameSearch.Results.Length; ++i) { if (GameSearch.Results[i].GameSettings.ServerIP == Address) { Result = GameSearch.Results[i]; CurSearchResultIdx = i; break; } } GotoState(''); OnFindServerByIPComplete(Result); } } // State used to handle joining servers state JoinServerQuery { function JoinServerBySearchResult(OnlineGameSearchResult Result) { local int LockedValue; local UTUIScene_MessageBox MessageBoxScene; local UTUIScene_InputBox PasswordInputScene; // Reset any previous error messages LastError = QE_None; // If there is a message box scene fading out, force it to close immediately or it will take new message box scenes with it MessageBoxScene = SceneRef.GetMessageBoxScene(); if (MessageBoxScene != none && MessageBoxScene.bHideOnNextTick) MessageBoxScene.OnHideComplete(); // If the server is passworded, display the password message box; otherwise begin joining immediately if (Result.GameSettings.GetStringSettingValue(CONTEXT_LOCKEDSERVER, LockedValue) && LockedValue == CONTEXT_LOCKEDSERVER_YES) { PasswordInputScene = SceneRef.GetInputBoxScene(); if (PasswordInputScene.bHideOnNextTick) { PasswordInputScene.OnHideComplete(); PasswordInputScene = SceneRef.GetInputBoxScene(); } PasswordInputScene.SetPasswordMode(True); PasswordInputScene.DisplayAcceptCancelBox("<Strings:UTGameUI.MessageBox.EnterServerPassword_Message>", "<Strings:UTGameUI.MessageBox.EnterServerPassword_Title>", OnPasswordDialogClosed); } else { BeginJoin(Result); } } // When the password box is closed, begin joining function OnPasswordDialogClosed(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) { local UTUIScene_InputBox PasswordInputScene; local OnlineGameSearchResult CurResult; PasswordInputScene = UTUIScene_InputBox(MessageBox); if (PasswordInputScene != none && SelectedOption == 0) { // The current server result can't be safely stored in a non-local variable, so retrieve it based upon the stored index instead SearchDataStore.GetSearchResultFromIndex(CurSearchResultIdx, CurResult); BeginJoin(CurResult, Class'UTUIFrontEnd_HostGame'.static.StripInvalidPasswordCharacters(PasswordInputScene.GetValue())); // Instantly close the password input scene PasswordInputScene.OnHideComplete(); } else { GotoState(''); } } function BeginJoin(OnlineGameSearchResult JoinTarget, optional string Password) { if (JoinTarget.GameSettings == none) { LastError = QE_InvalidResult; DisplayFindIPError(True); return; } JoinPassword = Password; SceneRef.ConditionallyStartSplitscreen(); GameInterface.AddJoinOnlineGameCompleteDelegate(OnJoinGameComplete); GameInterface.JoinOnlineGame(SceneRef.GetBestControllerId(), JoinTarget); } function OnJoinGameComplete(bool bSuccessful) { local string URL; local UTUIScene CurScene; GameInterface.ClearJoinOnlineGameCompleteDelegate(OnJoinGameComplete); if (bSuccessful) { GameInterface.GetResolvedConnectString(URL); URL = "Open"@URL; if (JoinPassword != "") URL $= "?Password="$JoinPassword; if (bJoinSpectate) URL $= "?SpectatorOnly=1"; URL $= "?Name="$SceneRef.GetPlayerName(); LogInternal("UTQueryHelper::OnJoinGameComplete: - Join Game Successful, travelling:"@URL); // Locally reference 'SceneRef' before it gets cleared in EndState CurScene = SceneRef; GotoState(''); CurScene.ConsoleCommand(URL); } else { LastError = QE_JoinFailed; DisplayFindIPError(True); } } // Since it should be assumed that the QueryHandler will be disused when attempting to join a game, clean up here function EndState(name NextStateName) { Release(); } } // ***** Misc functions // Initializes default values function Initialize() { local DataStoreClient DSClient; local OnlineSubsystem OS; bInitialized = True; LastError = QE_None; DSClient = Class'UIInteraction'.static.GetDataStoreClient(); if (DSClient != none) SearchDataStore = UTDataStore_GameSearchFind(DSClient.FindDataStore('UTGameFind')); OS = Class'GameEngine'.static.GetOnlineSubsystem(); if (OS != none) GameInterface = OS.GameInterface; } // Clear volatile values (object references etc.) singular function Release() { GotoState(''); if (SearchDataStore != none) SearchDataStore.ClearAllSearchResults(); SceneRef = none; SearchDataStore = none; GameInterface = none; CurSearchResultIdx = INDEX_None; bQueryInProgress = False; bInitialized = False; LastError = QE_None; } // Function used to display a message when Gamespy can't find a server, with the option to ask if the client wants to connect directly function DisplayFindIPError(optional bool bAskForDirectConnect, optional string InDirectConnectURL, optional EQueryError ErrorType=LastError, optional string CustomError) { local UTUIScene_MessageBox CurMsg; local string ErrorMessage; // Reset the last error, so that it doesn't get incorrectly shown again LastError = QE_None; if (SceneRef != none) { CurMsg = SceneRef.GetMessageBoxScene(); if (CurMsg != none) { // Construct the initial error message switch (ErrorType) { case QE_None: ErrorMessage = Localize("MessageBox", "FindServerIPFail_Message", "UTGameUI"); break; case QE_Uninitialized: ErrorMessage = Localize("MessageBox", "FindServerIPUninitialized_Message", "UTGameUI"); break; case QE_QueryInProgress: ErrorMessage = Localize("MessageBox", "FindServerIPInProgress_Message", "UTGameUI"); break; case QE_NotLoggedIn: ErrorMessage = Localize("MessageBox", "FindServerIPNotLoggedIn_Message", "UTGameUI"); break; case QE_InvalidIP: ErrorMessage = Localize("MessageBox", "FindServerIPInvalid_Message", "UTGameUI"); break; case QE_InvalidResult: ErrorMessage = Localize("MessageBox", "FindServerIPInvalidResult_Message", "UTGameUI"); break; case QE_JoinFailed: ErrorMessage = Localize("MessageBox", "FindServerIPJoinFailed_Message", "UTGameUI"); break; case QE_Custom: ErrorMessage = CustomError; break; } // Setup the message box if (CurMsg.bHideOnNextTick) { CurMsg.OnHideComplete(); CurMsg = SceneRef.GetMessageBoxScene(); } if (InDirectConnectURL != "") DirectConnectURL = InDirectConnectURL; if (bAskForDirectConnect && DirectConnectURL != "" && ErrorType != QE_InvalidIP) { ErrorMessage @= Localize("MessageBox", "FindServerIPFailConnect_Message", "UTGameUI"); CurMsg.DisplayAcceptCancelBox(ErrorMessage, "<Strings:UTGameUI.MessageBox.FindServerIPFail_Title>", OnFindIPErrorDialog_Closed); } else { CurMsg.DisplayAcceptCancelBox(ErrorMessage, "<Strings:UTGameUI.MessageBox.FindServerIPFail_Title>"); } } } } // Called when the client requests to connect directly function OnFindIPErrorDialog_Closed(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) { local UTUIScene CurScene; if (SelectedOption == 0) { CurScene = SceneRef; Release(); LogInternal("Direct connect, URL"@DirectConnectURL); CurScene.ConsoleCommand("open"@DirectConnectURL); } } defaultproperties { CurSearchResultIdx=-1 Name="Default__UTQueryHelper" ObjectArchetype=Interaction'Engine.Default__Interaction' } |
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