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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_ReturnCTFFlag extends SequenceAction; /** the team whose flag should be returned */ var() int TeamIndex; event Activated() { local UTCarriedObject Flag; local UTCTFGame Game; if (TeamIndex < ArrayCount(Game.Teams)) { Game = UTCTFGame(GetWorldInfo().Game); Flag = Game.Teams[TeamIndex].TeamFlag; if (Flag != None) { Flag.KismetSendHome(); } } } defaultproperties { bCallHandler=False ObjName="Return CTF Flag" ObjCategory="Objective" Name="Default__UTSeqAct_ReturnCTFFlag" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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