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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicleBoostPad extends Actor placeable; var() bool bInitiallyOn; var() float BoostPower, BoostDamping; var() array<class<UTVehicle> > AffectedVehicles; var bool bCurrentlyActive; var array<UTVehicle> VehicleList; simulated event PostBeginPlay() { bCurrentlyActive = bInitiallyOn; // ttp 113322: Make sure the box is always hidden CollisionComponent.SetHidden(true); Disable('Tick'); } function Trigger( Actor Other, Pawn EventInstigator ) { bCurrentlyActive = !bCurrentlyActive; } event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) { local bool bFound; local UTVehicle UTV; UTV = UTVehicle(Other); if (UTV != None && bCurrentlyActive) { if (AffectedVehicles.Length > 0) bFound = (AffectedVehicles.Find(UTV.Class) != -1); else bFound = TRUE; } if (bFound) { VehicleList[VehicleList.Length] = UTV; Enable('Tick'); // If we have a sound to play, and not dedicated server, play it if(WorldInfo.NetMode != NM_DedicatedServer && UTV.BoostPadSound != None) { PlaySound(UTV.BoostPadSound, TRUE, , , UTV.Location); } } } event UnTouch(Actor Other) { local int Idx; local UTVehicle UTV; UTV = UTVehicle(Other); if (UTV != None) { Idx = VehicleList.Find(UTV); if (Idx >= 0) VehicleList.Remove(Idx, 1); } } simulated function vector CalculateForce(vector CarLocation, vector CarVelocity) { local vector X,Y,Z; local vector BoostForce, BoostNormal; GetAxes(rotation, X, Y, Z); BoostForce = X * BoostPower; BoostNormal = Normal(BoostForce); BoostForce -= BoostNormal * (CarVelocity dot BoostNormal) * BoostDamping; return BoostForce; } function Tick(float DT) { local vector CalculatedForce; local int i; if (VehicleList.Length == 0) Disable('Tick'); if (bCurrentlyActive) { for (i = 0; i < VehicleList.Length; i++) { CalculatedForce = CalculateForce(VehicleList[i].Location, VehicleList[i].Velocity); VehicleList[i].Mesh.AddForce(CalculatedForce); } } } defaultproperties { bInitiallyOn=True BoostPower=1500.000000 BoostDamping=0.010000 Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'Engine.Default__ArrowComponent' ArrowColor=(B=128,G=255,R=0,A=255) ArrowSize=5.500000 Name="ArrowComponent0" ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent' End Object Components(0)=ArrowComponent0 Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'UN_SimpleMeshes.TexPropCube_Dup' Materials(0)=Material'Envy_Effects.Energy.Materials.M_EFX_Energy_Loop_Scroll_01' HiddenGame=True bUseAsOccluder=False CastShadow=False bAcceptsLights=False BlockActors=False BlockZeroExtent=False BlockRigidBody=False Scale3D=(X=2.000000,Y=1.000000,Z=0.400000) Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Components(1)=StaticMeshComponent0 bAlwaysRelevant=True bCollideActors=True CollisionComponent=StaticMeshComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__UTVehicleBoostPad" ObjectArchetype=Actor'Engine.Default__Actor' } |
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