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UTGameContent.UTAttachment_EMPMine


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class UTAttachment_EMPMine extends UTWeaponAttachment;

defaultproperties
{
   Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0'
      Begin Object Class=UTAnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA'
         ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA'
      End Object
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine'
      Animations=UTAnimNodeSequence'UTGameContent.Default__UTAttachment_EMPMine:SkeletalMeshComponent0.MeshSequenceA'
      CullDistance=5000.000000
      Translation=(X=13.500000,Y=0.000000,Z=-2.000000)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0'
   End Object
   Mesh=SkeletalMeshComponent0
   WeaponClass=Class'UTGameContent.UTDeployableEMPMine'
   WeapAnimType=EWAT_ShoulderRocket
   Name="Default__UTAttachment_EMPMine"
   ObjectArchetype=UTWeaponAttachment'UTGame.Default__UTWeaponAttachment'
}

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Class file time: tr 31-1-2018 17:18:52.000 - Creation time: sk 18-3-2018 10:01:18.796 - Created with UnCodeX