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UTGameContent.UTEmit_VehicleShockCombo


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class UTEmit_VehicleShockCombo extends UTReplicatedEmitter;

var class<UTExplosionLight> ExplosionLightClass;

simulated function PostBeginPlay()
{
	local PlayerController P;
	local float Dist;

	Super.PostBeginPlay();

	if ( WorldInfo.NetMode != NM_DedicatedServer )
	{
		// decide whether to enable explosion light
		// @todo steve - why doesn't light work as component of Emitter?
		ForEach LocalPlayerControllers(class'PlayerController', P)
		{
			Dist = VSize(P.ViewTarget.Location - Location);
			if ( (P.Pawn == Instigator) || (Dist < ExplosionLightClass.Default.Radius) || ((Dist < 6000) && ((vector(P.Rotation) dot (Location - P.ViewTarget.Location)) > 0)) )
			{
				AttachComponent(new(Outer) ExplosionLightClass);
				break;
			}
		}
	}
}

defaultproperties
{
   ExplosionLightClass=Class'UTGameContent.UTVehicleShockComboLight'
   EmitterTemplate=ParticleSystem'VH_Hellbender.Particles.P_VH_Hellbender_Combo_Explo'
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Name="Default__UTEmit_VehicleShockCombo"
   ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}

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Class file time: tr 31-1-2018 17:18:56.000 - Creation time: sk 18-3-2018 10:01:20.702 - Created with UnCodeX