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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTPowerCorePanel_Content extends UTPowerCorePanel; defaultproperties { BreakSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CorePanelBreakCue' HitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CorePanelImpactCue' Begin Object Class=StaticMeshComponent Name=GibMesh ObjName=GibMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Core_Panel' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTPowerCorePanel_Content:PanelLightEnvironmentComp' CullDistance=8000.000000 CachedCullDistance=8000.000000 bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False BlockActors=False RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True) bNotifyRigidBodyCollision=True Scale=0.600000 ScriptRigidBodyCollisionThreshold=10.000000 Name="GibMesh" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Mesh=GibMesh Begin Object Class=DynamicLightEnvironmentComponent Name=PanelLightEnvironmentComp ObjName=PanelLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' AmbientGlow=(R=0.800000,G=0.800000,B=0.800000,A=1.000000) bCastShadows=False bDynamic=False Name="PanelLightEnvironmentComp" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(0)=PanelLightEnvironmentComp Components(1)=GibMesh Physics=PHYS_RigidBody TickGroup=TG_PostAsyncWork bGameRelevant=True bCollideActors=True bProjTarget=True bNoEncroachCheck=True LifeSpan=8.000000 CollisionComponent=GibMesh Name="Default__UTPowerCorePanel_Content" ObjectArchetype=UTPowerCorePanel'UTGame.Default__UTPowerCorePanel' } |
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