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class UTSeqEvent_CountdownNodeSucceeded extends SequenceEvent; var() UTOnslaughtPowerCore ControllingCore; event Activated() { local UTOnslaughtCountdownNode CountdownNode; CountdownNode = UTOnslaughtCountdownNode(Originator); if (CountdownNode != None) { ControllingCore = UTOnslaughtGame(CountdownNode.WorldInfo.Game).PowerCore[CountdownNode.GetTeamNum()]; } else { ScriptLog("CountdownNodeSucceeded not connected to CountdownNode!"); } } defaultproperties { MaxTriggerCount=0 bPlayerOnly=False VariableLinks(0)=(LinkDesc="Node Team's PowerCore",PropertyName="ControllingCore") ObjName="Countdown Node Succeeded" ObjCategory="Objective" Name="Default__UTSeqEvent_CountdownNodeSucceeded" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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