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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTShapedCharge_Blue extends UTShapedCharge; defaultproperties { Begin Object Class=ParticleSystemComponent Name=ConstantEffect ObjName=ConstantEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon_Blue' bAutoActivate=False SecondsBeforeInactive=1.000000 Name="ConstantEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object LandEffects=ConstantEffect Begin Object Class=SkeletalMeshComponent Name=DeployableMesh ObjName=DeployableMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTShapedCharge:DeployableMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTShapedCharge:DeployableMesh' End Object Mesh=DeployableMesh Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment' End Object LightEnvironment=DeployedLightEnvironment Components(0)=DeployedLightEnvironment Components(1)=DeployableMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTShapedCharge:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTShapedCharge:CollisionCylinder' End Object Components(2)=CollisionCylinder Components(3)=ConstantEffect CollisionComponent=CollisionCylinder Name="Default__UTShapedCharge_Blue" ObjectArchetype=UTShapedCharge'UTGameContent.Default__UTShapedCharge' } |
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