Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTShapedCharge_Blue

Extends
UTShapedCharge

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTDeployedActor
      |   
      +-- UTGameContent.UTShapedCharge
         |   
         +-- UTGameContent.UTShapedCharge_Blue

Variables Summary
Inherited Variables from UTGameContent.UTShapedCharge
ChargeColourBlend, ChargeDamageType, ChargeMI, Count, Damage, DamageMomentum, DamageRadius, ExplosionLightClass, ExplosionSound, FloorNormal, LandEffects, ShapedChargeExplosion
Inherited Variables from UTGame.UTDeployedActor
bDeployed, HudLocation, InstigatorController, LightEnvironment, Mesh, TeamNum

Functions Summary
Inherited Functions from UTGameContent.UTShapedCharge
CountDown, Destroyed, Landed, PerformDeploy, PostBeginPlay, Tick
Inherited Functions from UTGame.UTDeployedActor
Attach, BaseChange, Destroyed, GetTeamNum, HurtRadius, PerformDeploy, PostBeginPlay, ReplicatedEvent, Reset, SetHUDLocation


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=ConstantEffect ObjName=ConstantEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon_Blue'
      bAutoActivate=False
      SecondsBeforeInactive=1.000000
      Name="ConstantEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   LandEffects=ConstantEffect
   Begin Object Class=SkeletalMeshComponent Name=DeployableMesh ObjName=DeployableMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTShapedCharge:DeployableMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTShapedCharge:DeployableMesh'
   End Object
   Mesh=DeployableMesh
   Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment'
   End Object
   LightEnvironment=DeployedLightEnvironment
   Components(0)=DeployedLightEnvironment
   Components(1)=DeployableMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTShapedCharge:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGameContent.Default__UTShapedCharge:CollisionCylinder'
   End Object
   Components(2)=CollisionCylinder
   Components(3)=ConstantEffect
   CollisionComponent=CollisionCylinder
   Name="Default__UTShapedCharge_Blue"
   ObjectArchetype=UTShapedCharge'UTGameContent.Default__UTShapedCharge'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:56.832 - Created with UnCodeX