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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVWeap_LeviathanTurretBeam extends UTVWeap_LeviathanTurretBase HideDropDown; defaultproperties { FireTriggerTags(0)="TurretBeamMF_L" FireTriggerTags(1)="TurretBeamMF_R" DefaultImpactEffect=(Sound=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue',ParticleTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_PrimeAltImpact') BulletWhip=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_WhipCue' VehicleClass=Class'UTGameContent.UTVehicle_Leviathan_Content' WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_FireCue' FireInterval(0)=0.300000 InstantHitDamage(0)=35.000000 InstantHitMomentum(0)=60000.000000 InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_LeviathanBeam' Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Laser Turret" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_LeviathanTurretBeam" ObjectArchetype=UTVWeap_LeviathanTurretBase'UTGame.Default__UTVWeap_LeviathanTurretBase' } |
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