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UTGameContent.UTVWeap_LeviathanTurretBeam

Extends
UTVWeap_LeviathanTurretBase
Modifiers
HideDropDown

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTVehicleWeapon
                  |   
                  +-- UTGame.UTVWeap_LeviathanTurretBase
                     |   
                     +-- UTGameContent.UTVWeap_LeviathanTurretBeam

Variables Summary
Inherited Variables from UTGame.UTVWeap_LeviathanTurretBase
bPutShieldUp, bShieldActive, ShieldAvailableTime, ShieldDuration, ShieldRecharge
Inherited Variables from UTGame.UTVehicleWeapon
AimingTraceIgnoredActors, AimTraceRange, AltFireTriggerTags, AltImpactEffects, bCurrentlyZoomed, bDebugTurret, bIgnoreDownwardPitch, bIgnoreSocketPitchRotation, bPlaySoundFromSocket, BulletWhip, CurrentCrosshairScaling, DefaultAltImpactEffect, DefaultImpactEffect, FireTriggerTags, ImpactEffects, LastCorrectAimTime, LastInCorrectAimTime, MaxFinalAimAdjustment, MyVehicle, SeatIndex, VehicleClass

Functions Summary
Inherited Functions from UTGame.UTVWeap_LeviathanTurretBase
BeginFire, BestMode, DeactivateShield, GetPowerPerc, HasAmmo, NotifyShieldHit
Inherited Functions from UTGame.UTVehicleWeapon
Activate, AttachWeaponTo, BeginFire, CanHitDesiredTarget, DetachWeapon, DrawKillIcon, DrawTowingIndicator, DrawWeaponCrosshair, EndFire, EndZoom, GetAdjustedAim, GetCrosshairScaling, GetDesiredAimPoint, GetFireInterval, GetFireStartLocationAndRotation, GetFireTriggerTag, GetImpactEffect, GetMaxFinalAimAdjustment, GetPhysicalFireStartLoc, GetTraceOwner, GetZoomedState, InstantFireEndTrace, InstantFireStartTrace, IsAimCorrect, NotifyVehicleDeployed, NotifyVehicleUndeployed, PostBeginPlay, ProjectileFire, PutDownWeapon, ReplicatedEvent, ServerSetZoom, StartZoom, WeaponPlaySound


Defaultproperties

defaultproperties
{
   FireTriggerTags(0)="TurretBeamMF_L"
   FireTriggerTags(1)="TurretBeamMF_R"
   DefaultImpactEffect=(Sound=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue',ParticleTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_PrimeAltImpact')
   BulletWhip=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_WhipCue'
   VehicleClass=Class'UTGameContent.UTVehicle_Leviathan_Content'
   WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_FireCue'
   FireInterval(0)=0.300000
   InstantHitDamage(0)=35.000000
   InstantHitMomentum(0)=60000.000000
   InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_LeviathanBeam'
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="Laser Turret"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_LeviathanTurretBeam"
   ObjectArchetype=UTVWeap_LeviathanTurretBase'UTGame.Default__UTVWeap_LeviathanTurretBase'
}

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Creation time: sk 18-3-2018 10:01:01.877 - Created with UnCodeX