defaultproperties
{
FireTriggerTags(0)="TurretBeamMF_L"
FireTriggerTags(1)="TurretBeamMF_R"
DefaultImpactEffect=(Sound=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue',ParticleTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_PrimeAltImpact')
BulletWhip=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_WhipCue'
VehicleClass=Class'UTGameContent.UTVehicle_Leviathan_Content'
WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_FireCue'
FireInterval(0)=0.300000
InstantHitDamage(0)=35.000000
InstantHitMomentum(0)=60000.000000
InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_LeviathanBeam'
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
ItemName="Laser Turret"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_LeviathanTurretBeam"
ObjectArchetype=UTVWeap_LeviathanTurretBase'UTGame.Default__UTVWeap_LeviathanTurretBase'
}
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