UTGameContent.UTVWeap_LeviathanTurretRocket
- Extends
- UTVWeap_LeviathanTurretBase
- Modifiers
- HideDropDown
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- GameFramework.GameWeapon
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+-- UTGame.UTWeapon
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+-- UTGame.UTVehicleWeapon
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+-- UTGame.UTVWeap_LeviathanTurretBase
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+-- UTGameContent.UTVWeap_LeviathanTurretRocket
Inherited Variables from UTGame.UTVehicleWeapon |
AimingTraceIgnoredActors, AimTraceRange, AltFireTriggerTags, AltImpactEffects, bCurrentlyZoomed, bDebugTurret, bIgnoreDownwardPitch, bIgnoreSocketPitchRotation, bPlaySoundFromSocket, BulletWhip, CurrentCrosshairScaling, DefaultAltImpactEffect, DefaultImpactEffect, FireTriggerTags, ImpactEffects, LastCorrectAimTime, LastInCorrectAimTime, MaxFinalAimAdjustment, MyVehicle, SeatIndex, VehicleClass |
Inherited Functions from UTGame.UTVehicleWeapon |
Activate, AttachWeaponTo, BeginFire, CanHitDesiredTarget, DetachWeapon, DrawKillIcon, DrawTowingIndicator, DrawWeaponCrosshair, EndFire, EndZoom, GetAdjustedAim, GetCrosshairScaling, GetDesiredAimPoint, GetFireInterval, GetFireStartLocationAndRotation, GetFireTriggerTag, GetImpactEffect, GetMaxFinalAimAdjustment, GetPhysicalFireStartLoc, GetTraceOwner, GetZoomedState, InstantFireEndTrace, InstantFireStartTrace, IsAimCorrect, NotifyVehicleDeployed, NotifyVehicleUndeployed, PostBeginPlay, ProjectileFire, PutDownWeapon, ReplicatedEvent, ServerSetZoom, StartZoom, WeaponPlaySound |
var int RemainingRockets;
var float RocketBurstInterval;
var int RocketBurstSize;
simulated function ActuallyFire ( ) )
simulated function FireAmmunition ( ) )
defaultproperties
{
RocketBurstSize=4
RocketBurstInterval=0.150000
FireTriggerTags(0)="TurretRocketMF"
FireTriggerTags(1)="TurretRocketMF"
FireTriggerTags(2)="TurretRocketMF"
VehicleClass=Class'UTGameContent.UTVehicle_Leviathan_Content'
WeaponFireSnd(0)=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue'
WeaponFireTypes(0)=EWFT_Projectile
WeaponProjectiles(0)=Class'UTGameContent.UTProj_LeviathanRocket'
FireInterval(0)=2.000000
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
ItemName="Rocket Turret"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_LeviathanTurretRocket"
ObjectArchetype=UTVWeap_LeviathanTurretBase'UTGame.Default__UTVWeap_LeviathanTurretBase'
}
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Creation time: sk 18-3-2018 10:01:01.886 - Created with
UnCodeX