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UTGameContent.UTVWeap_LeviathanTurretRocket

Extends
UTVWeap_LeviathanTurretBase
Modifiers
HideDropDown

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTVehicleWeapon
                  |   
                  +-- UTGame.UTVWeap_LeviathanTurretBase
                     |   
                     +-- UTGameContent.UTVWeap_LeviathanTurretRocket

Variables Summary
intRemainingRockets
floatRocketBurstInterval
intRocketBurstSize
Inherited Variables from UTGame.UTVWeap_LeviathanTurretBase
bPutShieldUp, bShieldActive, ShieldAvailableTime, ShieldDuration, ShieldRecharge
Inherited Variables from UTGame.UTVehicleWeapon
AimingTraceIgnoredActors, AimTraceRange, AltFireTriggerTags, AltImpactEffects, bCurrentlyZoomed, bDebugTurret, bIgnoreDownwardPitch, bIgnoreSocketPitchRotation, bPlaySoundFromSocket, BulletWhip, CurrentCrosshairScaling, DefaultAltImpactEffect, DefaultImpactEffect, FireTriggerTags, ImpactEffects, LastCorrectAimTime, LastInCorrectAimTime, MaxFinalAimAdjustment, MyVehicle, SeatIndex, VehicleClass

Functions Summary
function ActuallyFire ()))
function FireAmmunition ()))
Inherited Functions from UTGame.UTVWeap_LeviathanTurretBase
BeginFire, BestMode, DeactivateShield, GetPowerPerc, HasAmmo, NotifyShieldHit
Inherited Functions from UTGame.UTVehicleWeapon
Activate, AttachWeaponTo, BeginFire, CanHitDesiredTarget, DetachWeapon, DrawKillIcon, DrawTowingIndicator, DrawWeaponCrosshair, EndFire, EndZoom, GetAdjustedAim, GetCrosshairScaling, GetDesiredAimPoint, GetFireInterval, GetFireStartLocationAndRotation, GetFireTriggerTag, GetImpactEffect, GetMaxFinalAimAdjustment, GetPhysicalFireStartLoc, GetTraceOwner, GetZoomedState, InstantFireEndTrace, InstantFireStartTrace, IsAimCorrect, NotifyVehicleDeployed, NotifyVehicleUndeployed, PostBeginPlay, ProjectileFire, PutDownWeapon, ReplicatedEvent, ServerSetZoom, StartZoom, WeaponPlaySound


Variables Detail

RemainingRockets Source code

var int RemainingRockets;

RocketBurstInterval Source code

var float RocketBurstInterval;

RocketBurstSize Source code

var int RocketBurstSize;


Functions Detail

ActuallyFire Source code

simulated function ActuallyFire ( ) )

FireAmmunition Source code

simulated function FireAmmunition ( ) )


Defaultproperties

defaultproperties
{
   RocketBurstSize=4
   RocketBurstInterval=0.150000
   FireTriggerTags(0)="TurretRocketMF"
   FireTriggerTags(1)="TurretRocketMF"
   FireTriggerTags(2)="TurretRocketMF"
   VehicleClass=Class'UTGameContent.UTVehicle_Leviathan_Content'
   WeaponFireSnd(0)=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue'
   WeaponFireTypes(0)=EWFT_Projectile
   WeaponProjectiles(0)=Class'UTGameContent.UTProj_LeviathanRocket'
   FireInterval(0)=2.000000
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="Rocket Turret"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_LeviathanTurretRocket"
   ObjectArchetype=UTVWeap_LeviathanTurretBase'UTGame.Default__UTVWeap_LeviathanTurretBase'
}

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Creation time: sk 18-3-2018 10:01:01.886 - Created with UnCodeX