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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
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+-- Engine.Weapon
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+-- GameFramework.GameWeapon
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+-- UTGame.UTWeapon
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+-- UTGame.UTVehicleWeapon
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+-- UTGame.UTVWeap_LeviathanTurretBase
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+-- UTGameContent.UTVWeap_LeviathanTurretShock
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTVWeap_LeviathanTurretBase |
|---|
| bPutShieldUp, bShieldActive, ShieldAvailableTime, ShieldDuration, ShieldRecharge |
| Functions Summary | ||
|---|---|---|
![]() | Projectile | ProjectileFire ())) |
| Inherited Functions from UTGame.UTVWeap_LeviathanTurretBase |
|---|
| BeginFire, BestMode, DeactivateShield, GetPowerPerc, HasAmmo, NotifyShieldHit |
| Functions Detail |
|---|
ProjectileFire Source code| Defaultproperties |
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defaultproperties
{
FireTriggerTags(0)="TurretShockMF"
VehicleClass=Class'UTGameContent.UTVehicle_Leviathan_Content'
WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
WeaponFireTypes(0)=EWFT_Projectile
WeaponProjectiles(0)=Class'UTGameContent.UTProj_LeviathanShockBall'
FireInterval(0)=0.500000
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
ItemName="Shock Turret"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_LeviathanTurretShock"
ObjectArchetype=UTVWeap_LeviathanTurretBase'UTGame.Default__UTVWeap_LeviathanTurretBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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