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UTGameContent.UTVWeap_LeviathanTurretShock

Extends
UTVWeap_LeviathanTurretBase
Modifiers
HideDropDown

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTVehicleWeapon
                  |   
                  +-- UTGame.UTVWeap_LeviathanTurretBase
                     |   
                     +-- UTGameContent.UTVWeap_LeviathanTurretShock

Variables Summary
Inherited Variables from UTGame.UTVWeap_LeviathanTurretBase
bPutShieldUp, bShieldActive, ShieldAvailableTime, ShieldDuration, ShieldRecharge
Inherited Variables from UTGame.UTVehicleWeapon
AimingTraceIgnoredActors, AimTraceRange, AltFireTriggerTags, AltImpactEffects, bCurrentlyZoomed, bDebugTurret, bIgnoreDownwardPitch, bIgnoreSocketPitchRotation, bPlaySoundFromSocket, BulletWhip, CurrentCrosshairScaling, DefaultAltImpactEffect, DefaultImpactEffect, FireTriggerTags, ImpactEffects, LastCorrectAimTime, LastInCorrectAimTime, MaxFinalAimAdjustment, MyVehicle, SeatIndex, VehicleClass

Functions Summary
functionProjectile ProjectileFire ()))
Inherited Functions from UTGame.UTVWeap_LeviathanTurretBase
BeginFire, BestMode, DeactivateShield, GetPowerPerc, HasAmmo, NotifyShieldHit
Inherited Functions from UTGame.UTVehicleWeapon
Activate, AttachWeaponTo, BeginFire, CanHitDesiredTarget, DetachWeapon, DrawKillIcon, DrawTowingIndicator, DrawWeaponCrosshair, EndFire, EndZoom, GetAdjustedAim, GetCrosshairScaling, GetDesiredAimPoint, GetFireInterval, GetFireStartLocationAndRotation, GetFireTriggerTag, GetImpactEffect, GetMaxFinalAimAdjustment, GetPhysicalFireStartLoc, GetTraceOwner, GetZoomedState, InstantFireEndTrace, InstantFireStartTrace, IsAimCorrect, NotifyVehicleDeployed, NotifyVehicleUndeployed, PostBeginPlay, ProjectileFire, PutDownWeapon, ReplicatedEvent, ServerSetZoom, StartZoom, WeaponPlaySound


Functions Detail

ProjectileFire Source code

simulated function Projectile ProjectileFire ( ) )


Defaultproperties

defaultproperties
{
   FireTriggerTags(0)="TurretShockMF"
   VehicleClass=Class'UTGameContent.UTVehicle_Leviathan_Content'
   WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
   WeaponFireTypes(0)=EWFT_Projectile
   WeaponProjectiles(0)=Class'UTGameContent.UTProj_LeviathanShockBall'
   FireInterval(0)=0.500000
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="Shock Turret"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_LeviathanTurretShock"
   ObjectArchetype=UTVWeap_LeviathanTurretBase'UTGame.Default__UTVWeap_LeviathanTurretBase'
}

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Creation time: sk 18-3-2018 10:01:01.894 - Created with UnCodeX