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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVWeap_LeviathanTurretShock extends UTVWeap_LeviathanTurretBase HideDropDown; simulated function Projectile ProjectileFire() { local UTProj_LeviathanShockBall ShockBall; ShockBall = UTProj_LeviathanShockBall(Super.ProjectileFire()); if (ShockBall != None) { ShockBall.InstigatorWeapon = self; AimingTraceIgnoredActors[AimingTraceIgnoredActors.length] = ShockBall; } return ShockBall; } defaultproperties { FireTriggerTags(0)="TurretShockMF" VehicleClass=Class'UTGameContent.UTVehicle_Leviathan_Content' WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue' WeaponFireTypes(0)=EWFT_Projectile WeaponProjectiles(0)=Class'UTGameContent.UTProj_LeviathanShockBall' FireInterval(0)=0.500000 Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Shock Turret" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_LeviathanTurretBase:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_LeviathanTurretShock" ObjectArchetype=UTVWeap_LeviathanTurretBase'UTGame.Default__UTVWeap_LeviathanTurretBase' } |
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