- Extends
- UTProj_ShockBall
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- UTGame.UTProjectile
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+-- UTGame.UTProj_ShockBall
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+-- UTGameContent.UTProj_LeviathanShockBall
Inherited Variables from UTGame.UTProj_ShockBall |
bComboed, ComboAmmoCost, ComboDamage, ComboDamageType, ComboExplosionEffect, ComboExplosionSound, ComboMomentumTransfer, ComboRadius, ComboTarget, ComboTemplate, ComboTriggerType |
Inherited Variables from UTGame.UTProjectile |
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ |
Inherited Functions from UTGame.UTProjectile |
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff |
InstigatorPlayerController Source code
simulated event Destroyed ( ) )
simulated
function Explode (
vector HitLocation,
vector HitNormal) )
simulated event PostBeginPlay ( ) )
simulated
function ProcessTouch (
Actor Other,
Vector HitLocation,
Vector HitNormal) )
simulated event ReplicatedEvent ( name VarName) )
defaultproperties
{
ComboDamageType=Class'UTGameContent.UTDmgType_LeviathanShockBall'
ComboTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShockballCombo'
ComboDamage=120
ComboExplosionEffect=Class'UTGameContent.UTEmit_VehicleShockCombo'
bWideCheck=True
ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShockBall'
ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShockBallImpact'
CheckRadius=300.000000
Speed=1500.000000
MaxSpeed=1500.000000
bNotBlockedByShield=True
Damage=45.000000
DamageRadius=128.000000
MyDamageType=Class'UTGameContent.UTDmgType_LeviathanShockBall'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ShockBall:CollisionCylinder'
CollisionHeight=10.000000
CollisionRadius=10.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ShockBall:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_LeviathanShockBall"
ObjectArchetype=UTProj_ShockBall'UTGame.Default__UTProj_ShockBall'
}
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Creation time: sk 18-3-2018 10:00:55.214 - Created with
UnCodeX