| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTProj_MantaBolt
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | SpawnExplosionEffects (vector HitLocation, vector HitNormal)) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Functions Detail |
|---|
SpawnExplosionEffects Source code| Defaultproperties |
|---|
defaultproperties
{
ExplosionSound=SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Shot'
ProjFlightTemplate=ParticleSystem'VH_Manta.Effects.PS_Manta_Projectile'
ProjExplosionTemplate=ParticleSystem'VH_Manta.Effects.PS_Manta_Gun_Impact'
AccelRate=16000.000000
CheckRadius=30.000000
MaxSpeed=7000.000000
Damage=36.000000
MomentumTransfer=4000.000000
MyDamageType=Class'UTGameContent.UTDmgType_MantaBolt'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
LifeSpan=1.600000
DrawScale=2.000000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_MantaBolt"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||