defaultproperties
{
ExplosionSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_FireImpact'
ProjFlightTemplate=ParticleSystem'VH_Paladin.Effects.P_VH_Paladin_PrimaryProj'
ProjExplosionTemplate=ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Explo'
CheckRadius=40.000000
ExplosionLightClass=Class'UTGame.UTShockComboExplosionLight'
Speed=9000.000000
MaxSpeed=9000.000000
Damage=200.000000
DamageRadius=450.000000
MomentumTransfer=200000.000000
MyDamageType=Class'UTGameContent.UTDmgType_PaladinEnergyBolt'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_PaladinEnergyBolt"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
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