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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTProj_RaptorBolt
UTProj_RaptorBoltRed
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AttenuateDamage ())) | |
![]() | HitWall (vector HitNormal, actor Wall, PrimitiveComponent WallComp)) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation, Vector HitNormal)) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Functions Detail |
|---|
AttenuateDamage Source codeattenuate damage over time
HitWall Source code
ProcessTouch Source code| Defaultproperties |
|---|
defaultproperties
{
ProjFlightTemplate=ParticleSystem'VH_Raptor.Effects.PS_Raptor_Projectile_Blue'
ProjExplosionTemplate=ParticleSystem'VH_Raptor.Effects.PS_Raptor_Gun_Impact_Blue'
AccelRate=20000.000000
MaxSpeed=12500.000000
Damage=20.000000
DamageRadius=200.000000
MomentumTransfer=4000.000000
MyDamageType=Class'UTGameContent.UTDmgType_RaptorBolt'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
LifeSpan=1.600000
DrawScale=1.200000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_RaptorBolt"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
|
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