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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTProj_RaptorBolt
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+-- UTGameContent.UTProj_RaptorBoltRed
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from UTGameContent.UTProj_RaptorBolt |
|---|
| AttenuateDamage, HitWall, ProcessTouch |
| Defaultproperties |
|---|
defaultproperties
{
ProjFlightTemplate=ParticleSystem'VH_Raptor.Effects.PS_Raptor_Projectile_Red'
ProjExplosionTemplate=ParticleSystem'VH_Raptor.Effects.PS_Raptor_Gun_Impact'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_RaptorBolt:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_RaptorBolt:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_RaptorBoltRed"
ObjectArchetype=UTProj_RaptorBolt'UTGameContent.Default__UTProj_RaptorBolt'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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