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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UTGame.UTProjectile | +-- UTGameContent.UTProj_RaptorBolt | +-- UTGameContent.UTProj_RaptorBoltRed
Variables Summary |
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Functions Summary |
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Inherited Functions from UTGameContent.UTProj_RaptorBolt |
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AttenuateDamage, HitWall, ProcessTouch |
Defaultproperties |
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defaultproperties { ProjFlightTemplate=ParticleSystem'VH_Raptor.Effects.PS_Raptor_Projectile_Red' ProjExplosionTemplate=ParticleSystem'VH_Raptor.Effects.PS_Raptor_Gun_Impact' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_RaptorBolt:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_RaptorBolt:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_RaptorBoltRed" ObjectArchetype=UTProj_RaptorBolt'UTGameContent.Default__UTProj_RaptorBolt' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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