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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_StingerShard
|
+-- UTGameContent.UTProj_LeviathanShard
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTProj_StingerShard |
|---|
| BaseActor, bCanCreateSpike, bSpiked, MyMesh, OldLocation, ShardVictimConstraint, SpikeVictimVelFactor |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_StingerShard |
|---|
| AdjustPhysicsForHit, ClientSideTouch, CreateSpike, Destroyed, FindNearestBone, HitWall, PostBeginPlay, ProcessTouch, Shutdown, SpikeVictim |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh'
End Object
MyMesh=ProjectileMesh
ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_Shard'
ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShardImpact'
AccelRate=3000.000000
Speed=4500.000000
MaxSpeed=6000.000000
Damage=30.000000
MyDamageType=Class'UTGameContent.UTDmgType_LeviathanShard'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder'
CollisionHeight=13.000000
CollisionRadius=13.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
bCollideComplex=False
CollisionComponent=CollisionCylinder
Name="Default__UTProj_LeviathanShard"
ObjectArchetype=UTProj_StingerShard'UTGame.Default__UTProj_StingerShard'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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