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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UTGame.UTProjectile | +-- UTGame.UTProj_StingerShard | +-- UTGameContent.UTProj_LeviathanShard
Variables Summary |
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Inherited Variables from UTGame.UTProj_StingerShard |
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BaseActor, bCanCreateSpike, bSpiked, MyMesh, OldLocation, ShardVictimConstraint, SpikeVictimVelFactor |
Functions Summary |
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Inherited Functions from UTGame.UTProj_StingerShard |
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AdjustPhysicsForHit, ClientSideTouch, CreateSpike, Destroyed, FindNearestBone, HitWall, PostBeginPlay, ProcessTouch, Shutdown, SpikeVictim |
Defaultproperties |
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defaultproperties { Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh' End Object MyMesh=ProjectileMesh ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_Shard' ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShardImpact' AccelRate=3000.000000 Speed=4500.000000 MaxSpeed=6000.000000 Damage=30.000000 MyDamageType=Class'UTGameContent.UTDmgType_LeviathanShard' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder' CollisionHeight=13.000000 CollisionRadius=13.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder bCollideComplex=False CollisionComponent=CollisionCylinder Name="Default__UTProj_LeviathanShard" ObjectArchetype=UTProj_StingerShard'UTGame.Default__UTProj_StingerShard' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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