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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeSequence
|
+-- Engine.AnimNodeSequenceBlendBase
|
+-- Engine.AnimNodeSequenceBlendByAim
| Variables Summary | |
|---|---|
| AnimNodeSequenceBlendByAim | |
| Vector2d | Aim |
| Vector2d | AngleOffset |
| Name | AnimName_CC |
| Name | AnimName_CD |
| Name | AnimName_CU |
| Name | AnimName_LC |
| Name | AnimName_LD |
| Name | AnimName_LU |
| Name | AnimName_RC |
| Name | AnimName_RD |
| Name | AnimName_RU |
| Vector2d | HorizontalRange |
| Vector2d | VerticalRange |
| Inherited Variables from Engine.AnimNodeSequenceBlendBase |
|---|
| Anims |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.AnimNodeSequence |
|---|
| ERootBoneAxis, ERootRotationOption |
| Structures Summary |
|---|
| Inherited Structures from Engine.AnimNodeSequenceBlendBase |
|---|
| AnimBlendInfo, AnimInfo |
| Functions Summary |
|---|
| Variables Detail |
|---|
Angle of aiming, between -1..+1
Angle offset applied to Aim before processing
| Defaultproperties |
|---|
defaultproperties
{
HorizontalRange=(X=-1.000000,Y=1.000000)
VerticalRange=(X=-1.000000,Y=1.000000)
Anims(2)=
Anims(3)=
Anims(4)=
Anims(5)=
Anims(6)=
Anims(7)=
Anims(8)=
Name="Default__AnimNodeSequenceBlendByAim"
ObjectArchetype=AnimNodeSequenceBlendBase'Engine.Default__AnimNodeSequenceBlendBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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