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Engine.AnimNodeSequenceBlendByAim

Extends
AnimNodeSequenceBlendBase
Modifiers
native ( Anim ) hidecategories ( Animations )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeSequence
      |   
      +-- Engine.AnimNodeSequenceBlendBase
         |   
         +-- Engine.AnimNodeSequenceBlendByAim

Variables Summary
AnimNodeSequenceBlendByAim
Vector2dAim
Vector2dAngleOffset
NameAnimName_CC
NameAnimName_CD
NameAnimName_CU
NameAnimName_LC
NameAnimName_LD
NameAnimName_LU
NameAnimName_RC
NameAnimName_RD
NameAnimName_RU
Vector2dHorizontalRange
Vector2dVerticalRange
Inherited Variables from Engine.AnimNodeSequenceBlendBase
Anims
Inherited Variables from Engine.AnimNodeSequence
AnimLinkupIndex, AnimSeq, AnimSeqName, bCauseActorAnimEnd, bCauseActorAnimPlay, bForceAlwaysMaster, bForceAlwaysSlave, bForceRefposeWhenNotPlaying, bIsIssuingNotifies, bLooping, bNoNotifies, bPlaying, bShowTimeLineSlider, bSynchronize, bZeroRootRotation, bZeroRootTranslation, CurrentTime, DebugCarat, DebugTrack, NotifyWeightThreshold, PreviousTime, Rate, RootBoneOption[3], RootRotationOption[3], SynchGroupName, SynchPosOffset

Enumerations Summary
Inherited Enumerations from Engine.AnimNodeSequence
ERootBoneAxis, ERootRotationOption

Structures Summary
Inherited Structures from Engine.AnimNodeSequenceBlendBase
AnimBlendInfo, AnimInfo

Functions Summary
Inherited Functions from Engine.AnimNodeSequence
FindNormalizedPositionFromGroupRelativePosition, GetAnimPlaybackLength, GetGlobalPlayRate, GetNormalizedPosition, GetTimeLeft, PlayAnim, SetAnim, SetPosition, StopAnim


Variables Detail

AnimNodeSequenceBlendByAim

Aim Source code

var(AnimNodeSequenceBlendByAim) Vector2d Aim;
Angle of aiming, between -1..+1

AngleOffset Source code

var(AnimNodeSequenceBlendByAim) Vector2d AngleOffset;
Angle offset applied to Aim before processing

AnimName_CC Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_CC;

AnimName_CD Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_CD;

AnimName_CU Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_CU;

AnimName_LC Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_LC;

AnimName_LD Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_LD;

AnimName_LU Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_LU;

AnimName_RC Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_RC;

AnimName_RD Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_RD;

AnimName_RU Source code

var(AnimNodeSequenceBlendByAim) Name AnimName_RU;

HorizontalRange Source code

var(AnimNodeSequenceBlendByAim) Vector2d HorizontalRange;

VerticalRange Source code

var(AnimNodeSequenceBlendByAim) Vector2d VerticalRange;


Defaultproperties

defaultproperties
{
   HorizontalRange=(X=-1.000000,Y=1.000000)
   VerticalRange=(X=-1.000000,Y=1.000000)
   Anims(2)=
   Anims(3)=
   Anims(4)=
   Anims(5)=
   Anims(6)=
   Anims(7)=
   Anims(8)=
   Name="Default__AnimNodeSequenceBlendByAim"
   ObjectArchetype=AnimNodeSequenceBlendBase'Engine.Default__AnimNodeSequenceBlendBase'
}

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Creation time: sk 18-3-2018 10:00:35.018 - Created with UnCodeX