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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeSequence | +-- Engine.AnimNodeSequenceBlendBase | +-- Engine.AnimNodeSequenceBlendByAim
Variables Summary | |
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AnimNodeSequenceBlendByAim | |
Vector2d | Aim |
Vector2d | AngleOffset |
Name | AnimName_CC |
Name | AnimName_CD |
Name | AnimName_CU |
Name | AnimName_LC |
Name | AnimName_LD |
Name | AnimName_LU |
Name | AnimName_RC |
Name | AnimName_RD |
Name | AnimName_RU |
Vector2d | HorizontalRange |
Vector2d | VerticalRange |
Inherited Variables from Engine.AnimNodeSequenceBlendBase |
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Anims |
Enumerations Summary |
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Inherited Enumerations from Engine.AnimNodeSequence |
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ERootBoneAxis, ERootRotationOption |
Structures Summary |
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Inherited Structures from Engine.AnimNodeSequenceBlendBase |
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AnimBlendInfo, AnimInfo |
Functions Summary |
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Variables Detail |
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Angle of aiming, between -1..+1
Angle offset applied to Aim before processing
Defaultproperties |
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defaultproperties { HorizontalRange=(X=-1.000000,Y=1.000000) VerticalRange=(X=-1.000000,Y=1.000000) Anims(2)= Anims(3)= Anims(4)= Anims(5)= Anims(6)= Anims(7)= Anims(8)= Name="Default__AnimNodeSequenceBlendByAim" ObjectArchetype=AnimNodeSequenceBlendBase'Engine.Default__AnimNodeSequenceBlendBase' } |
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