Engine.AnimNodeSlot
- Extends
- AnimNodeBlendBase
- Modifiers
- native ( Anim ) hidecategories ( Object )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Slot for Matinee controlled Animation Trees.
Each slot will be able to blend a defined number of channels (AnimNodeSequence connections).
Core.Object
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+-- Engine.AnimNode
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+-- Engine.AnimNodeBlendBase
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+-- Engine.AnimNodeSlot
Inherited Variables from Engine.AnimNode |
bCachedHasRootMotion, bJustBecameRelevant, bRelevant, bSkipTickWhenZeroWeight, bTickDuringPausedAnims, CachedBoneAtoms, CachedRootMotionDelta, DrawHeight, DrawWidth, InstanceVersionNumber, NodeCachedAtomsTag, NodeName, NodePosX, NodePosY, NodeTickTag, NodeTotalWeight, OutDrawY, ParentNodes, SearchTag, SkelComponent, TotalWeightAccumulator |
Functions Summary |
 | | AddToSynchGroup (Name GroupName)
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 | AnimNodeSequence | GetCustomAnimNodeSeq ()
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 | Name | GetPlayedAnimation ()
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 | float | PlayCustomAnim (name AnimName, float Rate, optional float BlendInTime, optional float BlendOutTime, optional bool bLooping, optional bool bOverride)
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 | | PlayCustomAnimByDuration (name AnimName, float Duration, optional float BlendInTime, optional float BlendOutTime, optional bool bLooping, optional bool bOverride = TRUE)
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 | | SetActorAnimEndNotification (bool bNewStatus)
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 | | SetCustomAnim (Name AnimName)
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 | | SetRootBoneAxisOption (optional ERootBoneAxis AxisX = RBA_Default, optional ERootBoneAxis AxisY = RBA_Default, optional ERootBoneAxis AxisZ = RBA_Default)
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 | | StopCustomAnim (float BlendOutTime)
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var const bool bIsPlayingCustomAnim;
var const FLOAT BlendTimeToGo;
var const INT CustomChildIndex;
var const FLOAT PendingBlendOutTime;
var const INT TargetChildIndex;
var Array<FLOAT> TargetWeight;
final native function AddToSynchGroup ( Name GroupName )
final native function Name GetPlayedAnimation ( )
final native function float PlayCustomAnim ( name AnimName,
float Rate,
optional float BlendInTime,
optional float BlendOutTime,
optional bool bLooping,
optional bool bOverride )
PlayCustomAnimByDuration Source code
final native function PlayCustomAnimByDuration ( name AnimName,
float Duration,
optional float BlendInTime,
optional float BlendOutTime,
optional bool bLooping,
optional bool bOverride = TRUE )
SetActorAnimEndNotification Source code
final native function SetActorAnimEndNotification ( bool bNewStatus )
final native function SetCustomAnim ( Name AnimName )
final native function StopCustomAnim ( float BlendOutTime )
defaultproperties
{
TargetWeight(0)=1.000000
Children(0)=(Name="Source",Weight=1.000000)
Children(1)=(Name="Channel 01")
NodeName="SlotName"
Name="Default__AnimNodeSlot"
ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}
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Creation time: sk 18-3-2018 10:00:35.029 - Created with
UnCodeX