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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Play a facial animation on a character.
Core.Object
|
+-- Engine.AnimNotify
|
+-- Engine.AnimNotify_Scripted
|
+-- Engine.AnimNotify_PlayFaceFXAnim
| Variables Summary | |
|---|---|
| AnimNotify_PlayFaceFXAnim | |
| String | AnimName |
| bool | bOverridePlayingAnim |
| FaceFXAnimSet | FaceFXAnimSetRef |
| String | GroupName |
| float | PlayFrequency |
| Functions Summary | ||
|---|---|---|
![]() | Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator)) | |
| Inherited Functions from Engine.AnimNotify_Scripted |
|---|
| Notify |
| Variables Detail |
|---|
If a FaceFX animation is already playing, then override if TRUE, skip is FALSE
Reference to FaceFX AnimSet package the animation is in
Chance to play. 0 - 1.f
| Functions Detail |
|---|
Notify Source code| Defaultproperties |
|---|
defaultproperties
{
bOverridePlayingAnim=True
PlayFrequency=1.000000
Name="Default__AnimNotify_PlayFaceFXAnim"
ObjectArchetype=AnimNotify_Scripted'Engine.Default__AnimNotify_Scripted'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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