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Engine.AnimNotify_PlayFaceFXAnim

Extends
AnimNotify_Scripted

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Play a facial animation on a character.

Core.Object
|   
+-- Engine.AnimNotify
   |   
   +-- Engine.AnimNotify_Scripted
      |   
      +-- Engine.AnimNotify_PlayFaceFXAnim

Variables Summary
AnimNotify_PlayFaceFXAnim
StringAnimName
boolbOverridePlayingAnim
FaceFXAnimSetFaceFXAnimSetRef
StringGroupName
floatPlayFrequency

Functions Summary
event Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator))
Inherited Functions from Engine.AnimNotify_Scripted
Notify


Variables Detail

AnimNotify_PlayFaceFXAnim

AnimName Source code

var(AnimNotify_PlayFaceFXAnim) String AnimName;

bOverridePlayingAnim Source code

var(AnimNotify_PlayFaceFXAnim) bool bOverridePlayingAnim;
If a FaceFX animation is already playing, then override if TRUE, skip is FALSE

FaceFXAnimSetRef Source code

var(AnimNotify_PlayFaceFXAnim) FaceFXAnimSet FaceFXAnimSetRef;
Reference to FaceFX AnimSet package the animation is in

GroupName Source code

var(AnimNotify_PlayFaceFXAnim) String GroupName;

PlayFrequency Source code

var(AnimNotify_PlayFaceFXAnim) float PlayFrequency;
Chance to play. 0 - 1.f


Functions Detail

Notify Source code

event Notify ( Actor Owner, AnimNodeSequence AnimSeqInstigator) )


Defaultproperties

defaultproperties
{
   bOverridePlayingAnim=True
   PlayFrequency=1.000000
   Name="Default__AnimNotify_PlayFaceFXAnim"
   ObjectArchetype=AnimNotify_Scripted'Engine.Default__AnimNotify_Scripted'
}

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Creation time: sk 18-3-2018 10:00:35.067 - Created with UnCodeX