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Engine.AnimNotify_ViewShake

Extends
AnimNotify_Scripted

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNotify
   |   
   +-- Engine.AnimNotify_Scripted
      |   
      +-- Engine.AnimNotify_ViewShake

Variables Summary
AnimNotify_ViewShake
nameBoneName
boolbUseBoneLocation
floatDuration
floatFOVAmplitude
floatFOVFrequency
vectorLocAmplitude
vectorLocFrequency
vectorRotAmplitude
vectorRotFrequency
floatShakeRadius

Functions Summary
event Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator ))
Inherited Functions from Engine.AnimNotify_Scripted
Notify


Variables Detail

AnimNotify_ViewShake

BoneName Source code

var(AnimNotify_ViewShake) name BoneName;
if so, bone name to use

bUseBoneLocation Source code

var(AnimNotify_ViewShake) bool bUseBoneLocation;
Should use a bone location as shake's epicentre?

Duration Source code

var(AnimNotify_ViewShake) float Duration;
Duration in seconds of shake

FOVAmplitude Source code

var(AnimNotify_ViewShake) float FOVAmplitude;
fov shake amplitude

FOVFrequency Source code

var(AnimNotify_ViewShake) float FOVFrequency;
fov shake frequency

LocAmplitude Source code

var(AnimNotify_ViewShake) vector LocAmplitude;
relative view offset amplitude (x,y,z)

LocFrequency Source code

var(AnimNotify_ViewShake) vector LocFrequency;
frequency of view offset shake

RotAmplitude Source code

var(AnimNotify_ViewShake) vector RotAmplitude;
view rotation amplitude (pitch,yaw,roll)

RotFrequency Source code

var(AnimNotify_ViewShake) vector RotFrequency;
frequency of rotation shake

ShakeRadius Source code

var(AnimNotify_ViewShake) float ShakeRadius;
radius within which to shake player views


Functions Detail

Notify Source code

event Notify ( Actor Owner, AnimNodeSequence AnimSeqInstigator ) )


Defaultproperties

defaultproperties
{
   ShakeRadius=4096.000000
   Duration=1.000000
   RotAmplitude=(X=100.000000,Y=100.000000,Z=200.000000)
   RotFrequency=(X=10.000000,Y=10.000000,Z=25.000000)
   LocAmplitude=(X=0.000000,Y=3.000000,Z=6.000000)
   LocFrequency=(X=1.000000,Y=10.000000,Z=20.000000)
   FOVAmplitude=2.000000
   FOVFrequency=5.000000
   Name="Default__AnimNotify_ViewShake"
   ObjectArchetype=AnimNotify_Scripted'Engine.Default__AnimNotify_Scripted'
}

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Creation time: sk 18-3-2018 10:00:35.104 - Created with UnCodeX