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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNotify
|
+-- Engine.AnimNotify_Scripted
|
+-- Engine.AnimNotify_ViewShake
| Variables Summary | |
|---|---|
| AnimNotify_ViewShake | |
| name | BoneName |
| bool | bUseBoneLocation |
| float | Duration |
| float | FOVAmplitude |
| float | FOVFrequency |
| vector | LocAmplitude |
| vector | LocFrequency |
| vector | RotAmplitude |
| vector | RotFrequency |
| float | ShakeRadius |
| Functions Summary | ||
|---|---|---|
![]() | Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator )) | |
| Inherited Functions from Engine.AnimNotify_Scripted |
|---|
| Notify |
| Variables Detail |
|---|
if so, bone name to use
Should use a bone location as shake's epicentre?
Duration in seconds of shake
fov shake amplitude
fov shake frequency
relative view offset amplitude (x,y,z)
frequency of view offset shake
view rotation amplitude (pitch,yaw,roll)
frequency of rotation shake
radius within which to shake player views
| Functions Detail |
|---|
Notify Source code| Defaultproperties |
|---|
defaultproperties
{
ShakeRadius=4096.000000
Duration=1.000000
RotAmplitude=(X=100.000000,Y=100.000000,Z=200.000000)
RotFrequency=(X=10.000000,Y=10.000000,Z=25.000000)
LocAmplitude=(X=0.000000,Y=3.000000,Z=6.000000)
LocFrequency=(X=1.000000,Y=10.000000,Z=20.000000)
FOVAmplitude=2.000000
FOVFrequency=5.000000
Name="Default__AnimNotify_ViewShake"
ObjectArchetype=AnimNotify_Scripted'Engine.Default__AnimNotify_Scripted'
}
|
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