defaultproperties
{
Meshes(0)=(Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL')
Meshes(1)=(Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL',LeanLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftS',LeanRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightS',Mantle=StaticMesh'NodeBuddies.NodeBuddy_PerchMantle',SlipLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft',SlipRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight',SwatLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft',SwatRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatRight',PopUp=StaticMesh'NodeBuddies.NodeBuddy_PerchClimb')
Meshes(2)=(Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_SHORT',LeanLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftM',LeanRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightM',Climb=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Climb',Mantle=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Mantle',SlipLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft',SlipRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight',SwatLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft',SwatRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatRight',PopUp=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PopUp')
LocationOffset=(X=0.000000,Y=0.000000,Z=-60.000000)
AutoAdjustOn=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjust'
AutoAdjustOff=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjustOff'
Disabled=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Enabled'
StaticMesh=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL'
HiddenGame=True
bAcceptsDecals=False
CastShadow=False
bAcceptsLights=False
CollideActors=False
BlockActors=False
BlockZeroExtent=False
BlockNonZeroExtent=False
BlockRigidBody=False
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
Name="Default__CoverMeshComponent"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
}
|