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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.CullDistanceVolume
Variables Summary | |
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CullDistanceVolume | |
bool | bEnabled |
array<CullDistanceSizePair> | CullDistances |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Inherited Variables from Engine.Brush |
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bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
Enumerations Summary |
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Inherited Enumerations from Engine.Brush |
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ECsgOper |
Structures Summary | ||
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CullDistanceSizePair Size, CullDistance |
Inherited Structures from Engine.Brush |
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GeomSelection |
Functions Summary |
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Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
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Whether the volume is currently enabled or not.
Array of size and cull distance pairs. The code will calculate the sphere diameter of a primitive's BB and look for a best fit in this array to determine which cull distance to use.
Structures Detail |
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var(CullDistanceVolume) float CullDistance;};
var(CullDistanceVolume) float Size;
Helper structure containing size and cull distance pair.
CullDistance:Cull distance associated with size.Size:Size to associate with cull distance.
Defaultproperties |
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defaultproperties { CullDistances(0)= CullDistances(1)=(Size=10000.000000) bEnabled=True Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' CollideActors=False BlockNonZeroExtent=False ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bCollideActors=False CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__CullDistanceVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
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