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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.CullDistanceVolume
| Variables Summary | |
|---|---|
| CullDistanceVolume | |
| bool | bEnabled |
| array<CullDistanceSizePair> | CullDistances |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Inherited Variables from Engine.Brush |
|---|
| bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Brush |
|---|
| ECsgOper |
| Structures Summary | ||
|---|---|---|
| CullDistanceSizePair Size, CullDistance | ||
| Inherited Structures from Engine.Brush |
|---|
| GeomSelection |
| Functions Summary |
|---|
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
Whether the volume is currently enabled or not.
Array of size and cull distance pairs. The code will calculate the sphere diameter of a primitive's BB and look for a best fit in this array to determine which cull distance to use.
| Structures Detail |
|---|
var(CullDistanceVolume) float CullDistance;};
var(CullDistanceVolume) float Size;
Helper structure containing size and cull distance pair.
CullDistance:Cull distance associated with size.Size:Size to associate with cull distance.
| Defaultproperties |
|---|
defaultproperties
{
CullDistances(0)=
CullDistances(1)=(Size=10000.000000)
bEnabled=True
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
CollideActors=False
BlockNonZeroExtent=False
ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
bCollideActors=False
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__CullDistanceVolume"
ObjectArchetype=Volume'Engine.Default__Volume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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