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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Core.DistributionVector | +-- Engine.DistributionVectorConstantCurve
Variables Summary | |
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bool | bLockAxes |
DistributionVectorConstantCurve | |
InterpCurveVector | ConstantCurve |
EDistributionVectorLockFlags | LockedAxes |
Inherited Variables from Core.DistributionVector |
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bCanBeBaked, bIsDirty |
Inherited Variables from Core.Component |
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TemplateName, TemplateOwnerClass |
Enumerations Summary |
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Inherited Enumerations from Core.DistributionVector |
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EDistributionVectorLockFlags, EDistributionVectorMirrorFlags |
Structures Summary |
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Inherited Structures from Core.DistributionVector |
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RawDistributionVector |
Variables Detail |
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If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently.
Keyframe data for each component (X,Y,Z) over time.
Defaultproperties |
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defaultproperties { Name="Default__DistributionVectorConstantCurve" ObjectArchetype=DistributionVector'Core.Default__DistributionVector' } |
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