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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Core.DistributionVector
|
+-- Engine.DistributionVectorUniform
| Variables Summary | |
|---|---|
| bool | bLockAxes |
| DistributionVectorUniform | |
| bool | bUseExtremes |
| EDistributionVectorLockFlags | LockedAxes |
| vector | Max |
| vector | Min |
| EDistributionVectorMirrorFlags | MirrorFlags[3] |
| Inherited Variables from Core.DistributionVector |
|---|
| bCanBeBaked, bIsDirty |
| Inherited Variables from Core.Component |
|---|
| TemplateName, TemplateOwnerClass |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.DistributionVector |
|---|
| EDistributionVectorLockFlags, EDistributionVectorMirrorFlags |
| Structures Summary |
|---|
| Inherited Structures from Core.DistributionVector |
|---|
| RawDistributionVector |
| Variables Detail |
|---|
If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently.
Upper end of vector magnitude range.
Lower end of vector magnitude range.
| Defaultproperties |
|---|
defaultproperties
{
MirrorFlags(0)=EDVMF_Different
MirrorFlags(1)=EDVMF_Different
MirrorFlags(2)=EDVMF_Different
Name="Default__DistributionVectorUniform"
ObjectArchetype=DistributionVector'Core.Default__DistributionVector'
}
|
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