Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Core.DistributionVector | +-- Engine.DistributionVectorUniformCurve
Variables Summary | |
---|---|
bool | bLockAxes1 |
bool | bLockAxes2 |
DistributionVectorUniformCurve | |
bool | bUseExtremes |
interpcurvetwovectors | ConstantCurve |
EDistributionVectorLockFlags | LockedAxes[2] |
EDistributionVectorMirrorFlags | MirrorFlags[3] |
Inherited Variables from Core.DistributionVector |
---|
bCanBeBaked, bIsDirty |
Inherited Variables from Core.Component |
---|
TemplateName, TemplateOwnerClass |
Enumerations Summary |
---|
Inherited Enumerations from Core.DistributionVector |
---|
EDistributionVectorLockFlags, EDistributionVectorMirrorFlags |
Structures Summary |
---|
Inherited Structures from Core.DistributionVector |
---|
RawDistributionVector |
Variables Detail |
---|
If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently.
Keyframe data for how output constant varies over time.
Defaultproperties |
---|
defaultproperties { MirrorFlags(0)=EDVMF_Different MirrorFlags(1)=EDVMF_Different MirrorFlags(2)=EDVMF_Different Name="Default__DistributionVectorUniformCurve" ObjectArchetype=DistributionVector'Core.Default__DistributionVector' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |