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Core.Object | +-- Engine.InterpTrack | +-- Engine.InterpTrackVectorBase | +-- Engine.InterpTrackSound
Variables Summary | |
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array<SoundTrackKey> | Sounds |
InterpTrackSound | |
bool | bContinueSoundOnMatineeEnd |
bool | bSuppressSubtitles |
Inherited Variables from Engine.InterpTrackVectorBase |
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CurveTension, VectorTrack |
Inherited Variables from Engine.InterpTrack |
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bDirGroupOnly, bDisableTrack, bIsAnimControlTrack, bOnePerGroup, CurveEdVTable, TrackInstClass, TrackTitle |
Structures Summary | ||
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SoundTrackKey Time, Volume, Pitch, Sound |
Variables Detail |
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Array of sounds to play at specific times.
If true, sounds on this track will not be forced to finish when the matinee sequence finishes.
If TRUE, don't show subtitles for sounds played by this track.
Structures Detail |
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var float Pitch;};
var(InterpTrackSound) SoundCue Sound;
var float Time;
var float Volume;
Information for one sound in the track.
Defaultproperties |
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defaultproperties { TrackInstClass=Class'Engine.InterpTrackInstSound' TrackTitle="Sound" Name="Default__InterpTrackSound" ObjectArchetype=InterpTrackVectorBase'Engine.Default__InterpTrackVectorBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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