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Engine.InterpTrackSound

Extends
InterpTrackVectorBase
Modifiers
native ( Interpolation )

Core.Object
|   
+-- Engine.InterpTrack
   |   
   +-- Engine.InterpTrackVectorBase
      |   
      +-- Engine.InterpTrackSound

Variables Summary
array<SoundTrackKey>Sounds
InterpTrackSound
boolbContinueSoundOnMatineeEnd
boolbSuppressSubtitles
Inherited Variables from Engine.InterpTrackVectorBase
CurveTension, VectorTrack
Inherited Variables from Engine.InterpTrack
bDirGroupOnly, bDisableTrack, bIsAnimControlTrack, bOnePerGroup, CurveEdVTable, TrackInstClass, TrackTitle

Structures Summary
SoundTrackKey
Time, Volume, Pitch, Sound


Variables Detail

Sounds Source code

var array<SoundTrackKey> Sounds;
Array of sounds to play at specific times.

InterpTrackSound

bContinueSoundOnMatineeEnd Source code

var(InterpTrackSound) bool bContinueSoundOnMatineeEnd;
If true, sounds on this track will not be forced to finish when the matinee sequence finishes.

bSuppressSubtitles Source code

var(InterpTrackSound) bool bSuppressSubtitles;
If TRUE, don't show subtitles for sounds played by this track.


Structures Detail

SoundTrackKey Source code

struct SoundTrackKey
{
var float Pitch;
var(InterpTrackSound) SoundCue Sound;
var float Time;
var float Volume;
};
Information for one sound in the track.


Defaultproperties

defaultproperties
{
   TrackInstClass=Class'Engine.InterpTrackInstSound'
   TrackTitle="Sound"
   Name="Default__InterpTrackSound"
   ObjectArchetype=InterpTrackVectorBase'Engine.Default__InterpTrackVectorBase'
}

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Creation time: sk 18-3-2018 10:00:38.432 - Created with UnCodeX