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Engine.KActorSpawnable

Extends
KActor
Modifiers
native ( Physics ) notplaceable

Version of KActor that can be dynamically spawned and destroyed during gameplay Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DynamicSMActor
      |   
      +-- Engine.KActor
         |   
         +-- Engine.KActorSpawnable

Variables Summary
Inherited Variables from Engine.KActor
AngErrorAccumulator, bCurrentSlide, bDamageAppliesImpulse, bSlideActive, bWakeOnLevelStart, DrawScaleX, DrawScaleY, DrawScaleZ, ImpactEffectComponent, ImpactSoundComponent, ImpactSoundComponent2, InitialLocation, InitialRotation, LastImpactTime, LastSlideTime, RBState, SlideEffectComponent, SlideSoundComponent
Inherited Variables from Engine.DynamicSMActor
bPawnCanBaseOn, bSafeBaseIfAsleep, LightEnvironment, ReplicatedMaterial, ReplicatedMesh, ReplicatedMeshRotation, ReplicatedMeshScale3D, ReplicatedMeshTranslation, StaticMeshComponent

Functions Summary
function Initialize ()))
function Recycle ()))
function ResetComponents ()
Inherited Functions from Engine.KActor
ApplyImpulse, FellOutOfWorld, GetKActorPhysMaterial, OnTeleport, OnToggle, PostBeginPlay, ReplicatedEvent, Reset, ResolveRBState, SetPhysicalCollisionProperties, TakeDamage, TakeRadiusDamage
Inherited Functions from Engine.DynamicSMActor
Attach, CanBasePawn, Detach, OnSetMaterial, OnSetStaticMesh, PostBeginPlay, ReplicatedEvent, SetStaticMesh


Functions Detail

Initialize Source code

simulated function Initialize ( ) )

Recycle Source code

simulated function Recycle ( ) )

ResetComponents Source code

native function ResetComponents ( )
Used when the actor is pulled from a cache for use.


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__KActor:StaticMeshComponent0'
      ObjectArchetype=StaticMeshComponent'Engine.Default__KActor:StaticMeshComponent0'
   End Object
   StaticMeshComponent=StaticMeshComponent0
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__KActor:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__KActor:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Components(0)=MyLightEnvironment
   Components(1)=StaticMeshComponent0
   bNoDelete=False
   CollisionComponent=StaticMeshComponent0
   Name="Default__KActorSpawnable"
   ObjectArchetype=KActor'Engine.Default__KActor'
}

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Creation time: sk 18-3-2018 10:00:38.553 - Created with UnCodeX