| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.LadderVolume
| Variables Summary | |
|---|---|
| vector | ClimbDir |
| Ladder | LadderList |
| vector | LookDir |
| Pawn | PendingClimber |
| rotator | WallDir |
| LadderVolume | |
| bool | bAllowLadderStrafing |
| bool | bAutoPath |
| bool | bNoPhysicalLadder |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | bool | InUse (Pawn Ignored)) |
![]() | PawnEnteredVolume (Pawn P)) | |
![]() | PawnLeavingVolume (Pawn P)) | |
![]() | PhysicsChangedFor (Actor Other)) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
InUse Source code
PawnEnteredVolume Source code
PawnLeavingVolume Source code
PhysicsChangedFor Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
ClimbDir=(X=0.000000,Y=0.000000,Z=1.000000)
bAutoPath=True
bAllowLadderStrafing=True
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__ArrowComponent'
ArrowColor=(B=150,G=100,R=150,A=255)
ArrowSize=5.000000
Name="Arrow"
ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent'
End Object
Components(1)=Arrow
RemoteRole=ROLE_SimulatedProxy
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__LadderVolume"
ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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