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Engine.LadderVolume

Extends
PhysicsVolume
Modifiers
native placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.LadderVolume

Variables Summary
vectorClimbDir
LadderLadderList
vectorLookDir
PawnPendingClimber
rotatorWallDir
LadderVolume
boolbAllowLadderStrafing
boolbAutoPath
boolbNoPhysicalLadder
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, bBounceVelocity, bDestructive, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority

Functions Summary
functionbool InUse (Pawn Ignored))
event PawnEnteredVolume (Pawn P))
event PawnLeavingVolume (Pawn P))
event PhysicsChangedFor (Actor Other))
event PostBeginPlay ()))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, GetGravityZ, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, TimerPop, Touch
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Variables Detail

ClimbDir Source code

var vector ClimbDir;

LadderList Source code

var const Ladder LadderList;

LookDir Source code

var vector LookDir;

PendingClimber Source code

var Pawn PendingClimber;

WallDir Source code

var rotator WallDir;

LadderVolume

bAllowLadderStrafing Source code

var(LadderVolume) bool bAllowLadderStrafing;

bAutoPath Source code

var(LadderVolume) bool bAutoPath;

bNoPhysicalLadder Source code

var(LadderVolume) bool bNoPhysicalLadder;


Functions Detail

InUse Source code

function bool InUse ( Pawn Ignored) )

PawnEnteredVolume Source code

simulated event PawnEnteredVolume ( Pawn P) )

PawnLeavingVolume Source code

simulated event PawnLeavingVolume ( Pawn P) )

PhysicsChangedFor Source code

simulated event PhysicsChangedFor ( Actor Other) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   ClimbDir=(X=0.000000,Y=0.000000,Z=1.000000)
   bAutoPath=True
   bAllowLadderStrafing=True
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
      ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__ArrowComponent'
      ArrowColor=(B=150,G=100,R=150,A=255)
      ArrowSize=5.000000
      Name="Arrow"
      ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent'
   End Object
   Components(1)=Arrow
   RemoteRole=ROLE_SimulatedProxy
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__LadderVolume"
   ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}

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Creation time: sk 18-3-2018 10:00:38.641 - Created with UnCodeX