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Engine.LevelStreamingVolume

Extends
Volume
Modifiers
native hidecategories ( Advanced , Attachment , Collision , Volume ) placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Used to affect level streaming in the game and level visibility in the editor.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.LevelStreamingVolume

Variables Summary
LevelStreamingVolume
boolbDisabled
boolbEditorPreVisOnly
array<LevelStreaming>StreamingLevels
EStreamingVolumeUsageUsage
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections

Enumerations Summary
EStreamingVolumeUsage
SVB_Loading, SVB_LoadingAndVisibility, SVB_VisibilityBlockingOnLoad, SVB_BlockingOnLoad, SVB_LoadingNotVisible
Inherited Enumerations from Engine.Brush
ECsgOper

Structures Summary
Inherited Structures from Engine.Brush
GeomSelection

Functions Summary
function OnToggle (SeqAct_Toggle action))
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Variables Detail

LevelStreamingVolume

bDisabled Source code

var(LevelStreamingVolume) bool bDisabled;
If TRUE, this streaming volume is ignored by the streaming volume code. Used to either disable a level streaming volume without disassociating it from the level, or to toggle the control of a level's streaming between Kismet and volume streaming.

bEditorPreVisOnly Source code

var(LevelStreamingVolume) bool bEditorPreVisOnly;
If TRUE, this streaming volume should only be used for editor streaming level previs.

StreamingLevels Source code

var(LevelStreamingVolume) noimport const editconst array<LevelStreaming> StreamingLevels;
Levels affected by this level streaming volume.

Usage Source code

var(LevelStreamingVolume) EStreamingVolumeUsage Usage;
Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load)


Enumerations Detail

EStreamingVolumeUsage Source code

enum EStreamingVolumeUsage
{
SVB_Loading, SVB_LoadingAndVisibility, SVB_VisibilityBlockingOnLoad, SVB_BlockingOnLoad, SVB_LoadingNotVisible
};
Enum for different usage cases of level streaming volumes.


Functions Detail

OnToggle Source code

simulated function OnToggle ( SeqAct_Toggle action) )
Kismet support for toggling bDisabled.


Defaultproperties

defaultproperties
{
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
      CollideActors=False
      BlockNonZeroExtent=False
      ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bCollideActors=False
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__LevelStreamingVolume"
   ObjectArchetype=Volume'Engine.Default__Volume'
}

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Creation time: sk 18-3-2018 10:00:38.772 - Created with UnCodeX