| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Used to determine how many players are currently logged in
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceCondition
|
+-- Engine.SeqCond_IsLoggedIn
| Variables Summary | |
|---|---|
| SeqCond_IsLoggedIn | |
| int | NumNeededLoggedIn |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | bool | CheckLogins ())) |
| Inherited Functions from Engine.SequenceCondition |
|---|
| IsValidUISequenceObject |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
The number of users that need to be logged in for it to activate as true
| Functions Detail |
|---|
CheckLogins Source codeChecks with the OnlineSubsystem to determine if there are enough people logged in
| Defaultproperties |
|---|
defaultproperties
{
OutputLinks(0)=(LinkDesc="True")
OutputLinks(1)=(LinkDesc="False")
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="NeededLoggedIn",PropertyName="NumNeededLoggedIn",MinVars=1,MaxVars=255)
ObjName="Is Logged In"
Name="Default__SeqCond_IsLoggedIn"
ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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