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Used to determine how many players are currently logged in
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceCondition | +-- Engine.SeqCond_IsLoggedIn
Variables Summary | |
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SeqCond_IsLoggedIn | |
int | NumNeededLoggedIn |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | bool | CheckLogins ())) |
Inherited Functions from Engine.SequenceCondition |
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IsValidUISequenceObject |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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The number of users that need to be logged in for it to activate as true
Functions Detail |
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Checks with the OnlineSubsystem to determine if there are enough people logged in
Defaultproperties |
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defaultproperties { OutputLinks(0)=(LinkDesc="True") OutputLinks(1)=(LinkDesc="False") VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="NeededLoggedIn",PropertyName="NumNeededLoggedIn",MinVars=1,MaxVars=255) ObjName="Is Logged In" Name="Default__SeqCond_IsLoggedIn" ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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