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Engine.SeqCond_IsLoggedIn

Extends
SequenceCondition
Modifiers
native ( Sequence )

Used to determine how many players are currently logged in

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- Engine.SeqCond_IsLoggedIn

Variables Summary
SeqCond_IsLoggedIn
intNumNeededLoggedIn
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventbool CheckLogins ()))
Inherited Functions from Engine.SequenceCondition
IsValidUISequenceObject
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqCond_IsLoggedIn

NumNeededLoggedIn Source code

var(SeqCond_IsLoggedIn) int NumNeededLoggedIn;
The number of users that need to be logged in for it to activate as true


Functions Detail

CheckLogins Source code

event bool CheckLogins ( ) )
Checks with the OnlineSubsystem to determine if there are enough people logged in


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="True")
   OutputLinks(1)=(LinkDesc="False")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="NeededLoggedIn",PropertyName="NumNeededLoggedIn",MinVars=1,MaxVars=255)
   ObjName="Is Logged In"
   Name="Default__SeqCond_IsLoggedIn"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Creation time: sk 18-3-2018 10:00:43.577 - Created with UnCodeX