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This class is used for linking variables of different types. It contains a variable of each supported type and can be connected to most types of variables links. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceVariable | +-- Engine.SeqVar_Union
Variables Summary | |
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array<class<SequenceVariable>> | SupportedVariableClasses |
SeqVar_Union | |
int | BoolValue |
float | FloatValue |
int | IntValue |
Object | ObjectValue |
string | StringValue |
Inherited Variables from Engine.SequenceVariable |
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VarName |
Inherited Variables from Engine.SequenceObject |
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bDeletable, bDrawFirst, bDrawLast, bOutputObjCommentToScreen, bSuppressAutoComment, DrawHeight, DrawWidth, ObjCategory, ObjClassVersion, ObjColor, ObjComment, ObjInstanceVersion, ObjName, ObjPosX, ObjPosY, ParentSequence |
Functions Summary |
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Inherited Functions from Engine.SequenceVariable |
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IsValidUISequenceObject |
Inherited Functions from Engine.SequenceObject |
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GetWorldInfo, IsValidLevelSequenceObject, IsValidUISequenceObject, ScriptLog |
Variables Detail |
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The list of sequence variable classes that are supported by SeqVar_Union
Defaultproperties |
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defaultproperties { SupportedVariableClasses(0)=Class'Engine.SeqVar_Bool' SupportedVariableClasses(1)=Class'Engine.SeqVar_Int' SupportedVariableClasses(2)=Class'Engine.SeqVar_Object' SupportedVariableClasses(3)=Class'Engine.SeqVar_String' SupportedVariableClasses(4)=Class'Engine.SeqVar_Float' ObjName="Union" ObjColor=(B=255,G=255,R=255,A=255) Name="Default__SeqVar_Union" ObjectArchetype=SequenceVariable'Engine.Default__SequenceVariable' } |
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