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This class is used for linking variables of different types. It contains a variable of each supported type and can be connected to most types of variables links. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceVariable
|
+-- Engine.SeqVar_Union
| Variables Summary | |
|---|---|
| array<class<SequenceVariable>> | SupportedVariableClasses |
| SeqVar_Union | |
| int | BoolValue |
| float | FloatValue |
| int | IntValue |
| Object | ObjectValue |
| string | StringValue |
| Inherited Variables from Engine.SequenceVariable |
|---|
| VarName |
| Inherited Variables from Engine.SequenceObject |
|---|
| bDeletable, bDrawFirst, bDrawLast, bOutputObjCommentToScreen, bSuppressAutoComment, DrawHeight, DrawWidth, ObjCategory, ObjClassVersion, ObjColor, ObjComment, ObjInstanceVersion, ObjName, ObjPosX, ObjPosY, ParentSequence |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceVariable |
|---|
| IsValidUISequenceObject |
| Inherited Functions from Engine.SequenceObject |
|---|
| GetWorldInfo, IsValidLevelSequenceObject, IsValidUISequenceObject, ScriptLog |
| Variables Detail |
|---|
The list of sequence variable classes that are supported by SeqVar_Union
| Defaultproperties |
|---|
defaultproperties
{
SupportedVariableClasses(0)=Class'Engine.SeqVar_Bool'
SupportedVariableClasses(1)=Class'Engine.SeqVar_Int'
SupportedVariableClasses(2)=Class'Engine.SeqVar_Object'
SupportedVariableClasses(3)=Class'Engine.SeqVar_String'
SupportedVariableClasses(4)=Class'Engine.SeqVar_Float'
ObjName="Union"
ObjColor=(B=255,G=255,R=255,A=255)
Name="Default__SeqVar_Union"
ObjectArchetype=SequenceVariable'Engine.Default__SequenceVariable'
}
|
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