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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Uber post process effect
Core.Object
|
+-- Engine.PostProcessEffect
|
+-- Engine.DOFEffect
|
+-- Engine.DOFAndBloomEffect
|
+-- Engine.UberPostProcessEffect
| Variables Summary | |
|---|---|
| UberPostProcessEffect | |
| float | SceneDesaturation |
| vector | SceneHighLights |
| vector | SceneMidTones |
| vector | SceneShadows |
| Inherited Variables from Engine.DOFAndBloomEffect |
|---|
| BloomScale |
| Inherited Variables from Engine.DOFEffect |
|---|
| BlurKernelSize, FalloffExponent, FocusDistance, FocusInnerRadius, FocusPosition, FocusType, MaxFarBlurAmount, MaxNearBlurAmount, ModulateBlurColor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.DOFEffect |
|---|
| EFocusType |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
SceneShadows=(X=0.000000,Y=0.000000,Z=-0.003000)
SceneHighLights=(X=0.800000,Y=0.800000,Z=0.800000)
SceneMidTones=(X=1.300000,Y=1.300000,Z=1.300000)
SceneDesaturation=0.400000
Name="Default__UberPostProcessEffect"
ObjectArchetype=DOFAndBloomEffect'Engine.Default__DOFAndBloomEffect'
}
|
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