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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Uber post process effect
Core.Object | +-- Engine.PostProcessEffect | +-- Engine.DOFEffect | +-- Engine.DOFAndBloomEffect | +-- Engine.UberPostProcessEffect
Variables Summary | |
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UberPostProcessEffect | |
float | SceneDesaturation |
vector | SceneHighLights |
vector | SceneMidTones |
vector | SceneShadows |
Inherited Variables from Engine.DOFAndBloomEffect |
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BloomScale |
Inherited Variables from Engine.DOFEffect |
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BlurKernelSize, FalloffExponent, FocusDistance, FocusInnerRadius, FocusPosition, FocusType, MaxFarBlurAmount, MaxNearBlurAmount, ModulateBlurColor |
Enumerations Summary |
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Inherited Enumerations from Engine.DOFEffect |
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EFocusType |
Variables Detail |
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Defaultproperties |
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defaultproperties { SceneShadows=(X=0.000000,Y=0.000000,Z=-0.003000) SceneHighLights=(X=0.800000,Y=0.800000,Z=0.800000) SceneMidTones=(X=1.300000,Y=1.300000,Z=1.300000) SceneDesaturation=0.400000 Name="Default__UberPostProcessEffect" ObjectArchetype=DOFAndBloomEffect'Engine.Default__DOFAndBloomEffect' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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